Subspace Neural Physics: Fast Data-Driven Interactive Simulation

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This is probably one of the single best use cases for machine learning that I've seen so far. Yeah, you'll have to train the animations used in each game with the types of clothing physics you want for each different set of soft body clothes, and you'll have to train flags and things based on where you want them, etc, but once all the training is done, the final game can be just as good looking while being VASTLY more performant. I can't wait to see what this brings for the next generation of Assassin's Creed games. xD

KentHambrock
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loving these applications of machine learning to game dev. been trying to do this myself, and I think you guys have the right approach

MsJeffreyF
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Amazing work! I just finished reading your paper. Would you be able to share the source code with us?

alexandrepv
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Using ImGui but not sharing any source code back, good job lol... proud of you... slow clap

kungfooman
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Very cool! Shame the training time takes so long, but that's the cost of runtime overhead removal I guess.

spartanjackwar
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you have killed nvidia's physx, did you get a job offer from them?

selfawaredevices
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Add this in Blender and we're game, otherwise its just nice to look at and nothing more

anonymousd