Top 10 Ships we NEVER got from Star Wars Armada

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In this video I'm giving you my top 10 ships we never got for Star Wars Armada #armada #starwars #starwarsarmada

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Lu. Cre. Hulk. Battleships. All I wanted was a lucrehulk battleship. I definitely feel like the only reason Armada didn't take off as much as it could have is because iconic ships weren't released regularly

Centaur
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I just wish they had released the Munificent, Hard Cell, Consular and Acclamator in standalone boxes

AnodyneRain
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I think now with Skeleton Crew there’ll be more interest in pirates. I think a pirate faction would be cool, especially since X-Wing already had multiple factions.

jnkthurman
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Such a shame Armada was cancelled, such a great looking game.

agleEye
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I don’t think Legends ships would have been too unlikely. In the last year or so they’ve “remastered” the original Battlefront games, the *actually* remastered Dark Forces, and they are porting Episode 1 Force Battles to PC on Steam.

It wouldn’t have been too far fetched to me to think FFG would have added a dual faction or even completely generic Dreadnought Cruiser, the Dark Hammer with Dark Trooper upgrades, or even conversion packs for using Republic and Imperial ships cross-era.

wyatttyson
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Trident class as some kind of offensive flotillas would have been nice to see for CIS
In general, I feel most sorry for all the beautiful and versatile ships the seperatists could have had...

Jae
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Thank you for all the videos you have and continue to do for Armada. I got into Armada because of these videos and have always relied on the information you share. I will keep dreaming some studio will bring back Armada!

jonathanfiore
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Thanks for your support of this fantastic game. Appreciate your content.

markray
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I like your idea of adding NR ships to the Rebel faction. Make it similar to how it was in X-Wing First Edition. Add the First Order to the Imperials, the Resurgent class Star Detroyer and the Mandator IV class Siege Dreadnought would have made excellent minis allong the MC85 Star Cruiser.
While this would have been hard to balance and make unique ships - especially if we´re talking squadrons (but that´s an issue for a different video!) - it would have enabled these smaller factions to still see the light of day.

On a side note: The battle of Jakku takes place in 5 ABY while Mando season 1 starts 9 ABY. Ahsoka is even later than that.
Thrawn returns after the Empire wiped itself off the map, so the Defender class would be newer than the Republic Starhawk.

BestShifty
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Eta-2 and V-Wing with the LAAT and Republic Attack Shuttle. Republic expansion box. Low hanging fruit not too hard to balance with everything else. Some External Boarding shenanigans would be fun with Jedi and clones!

karlusnephipulley
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A multifaction pack is a cool idea. I don't know if there was enough ship content to mine for a third faction, but there certainly were enough characters to work with.

billc
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Imperial Nebulon-B, Carrack, Lancer, MkI Assault Frigate, skipray blast boat, Senar Escort Carrier, imperial system patrol vessel. 😢 edit: Loronar Strike Cruiser.

chileislandhopper
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I loved all your choices, but i love in particular that your top three were my top three i was hoping for. Thanks for keeping the flame alive for Armada!

robertskankey
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I think some new open faction that allowed pirates to function would be in keeping with the modern Star Wars universe. There are a growing number of pirate ships and mentions of multi ship pirate fleets.

BUChiAlpha
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Here is my idea how cloaking could work.
You get three bases with IPV-2C Stealth Corvette and three cardboards for it marked with numbers 1 to 3. On the begining of the game you secretly select marker with number 1, 2 or 3 and place it face down on ships card. That marker will be reveiled when decloaking the ship. Then, in the deployement phase, place all three bases, one after another, on the playmat within the rules with no restrictions. When you decide to move that ship you move all three bases. When decloaking, show the number on the marker on ships card and place a ship on the base with cardboard containing that number, remove the other two bases from the playmat. When cloaking again, remove the ship from its stand, secretly place marker 1, 2 or 3 facedown on the ship card and move the ship from its position with all three bases. If any bumping occur, player must reveil if this is the base of the ship with the same number as token on the card or not. If it is, place the ship on that stand and remove other two bases from the playmat. If it is not, just remove that base from the playmat.

ivorjutt
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After seeing the X-Wing video, I knew an Armada one was coming and you did it justice. I might have changed the Lucerhulk for the Subjugator, but that's my opinion.

jamesmeyer
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Great video. Haven't played Armada in years. Need to get it back to the table.

TheDiscriminatingGamer
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Love the video. I would love to see a video (maybe limited series?) On how you would design a specific ship and/or squadron. Many thanks for the continued content for my favorite game!

Bane
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So many ships, too many to count. Could've easily done a Scum and Villainy faction with Keldabe Battleships and Crusader Corvettes from Star Wars Empire at War. Of course, multi-faction dreadnaught cruisers, the Lucrehulk, and so many deep lore ships that could've been brought in like the Secutor, Allegiance, and New Class ships like the Nebula SD. Armada had so much potential...

Tomreese
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I feel like fighters had soooo many options to pull from. The defender would have been amazing. Oh what never was.

PersonlApocalypz
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