Cuphead LOST LEVEL Info Revealed! | LOST BITS

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► AFFILIATE LINKS:

Today we're diving back into the new art book for Cuphead's DLC and focusing on some info regarding the games cut levels, achievements and more! Once again, there are a TON of scrapped concepts here! Hope you enjoy the video!

Sections:
0:00 - Intro
0:53 - The Airship
3:07 - Tower of Power
5:24 - Pig Jump
6:48 - Pachi Pachi
8:58 - Crystal Caves
9:24 - Coin Op Bop
12:43 - Scrapped Chef Saltbaker Entrance
13:27 - The Reaper
14:18 - Early and Unused Achievements
16:55 - Early Wondertart Ideas
19:40 - Unused & Early Items
22:08 - It's been a grand slam and then some...

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SEE YOU GUYS IN A BIT!

If you're reading this, comment "RIP Robo Squidward" :^)

#Cuphead #lostbits #tetrabitgaming #cutcontent #conceptart #art
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If you've been watching these Cuphead Lost Bits since 2018, or if this is your first one, it's been a great slam and then some. Thanks for watching!

TetraBitGaming
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Tbh I feel like coin op bop could be it’s own game and perhaps the tower could work as an official arcade port of cuphead

thedragonsden
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For the Pachi-Pachi mechanic of accessing the fight, I actually brought back this mechanic in my mod GEO Mode on the Legacy No Patches Version of the game (I also included custom assets for the 10 Space and for a bit of a death portrait for the game over card (Which you need to have the "Storage" folder that is from the mod file and paste that into the Cuphead_Data folder in order for the mod to register it)).

GioTGM
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It’s kinda crazy how many different cuphead lost bits videos we have now. It’s really an incredible game with a lot of development stories behind it. I admire how the company embraces this

BlahoogaDMD
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Personally, I'm still hoping for a "Cuphead Archive Collection" consisting of some of the prototypes from the past. As far as I can tell, Cuphead is the one indie game many people still want prototypes released to the public. I mean, Security Breach and Bendy And The Ink Machine both have interesting betas, but Cuphead really is the game that many people still want to learn about its development. Awesome video Tetra, and one last thing. Your first Cuphead Lost Bits video is what really got me into the game!

bogor
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12:30 well The Light was technically added back into the game as one of the phases of the dlc Bosses so it’s somewhat understandable that they didn’t mention it

SageSonic
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I’ve been watching since 2018 and I can safely say you’re the reason I love cuphead and the behind the scenes of games :3

hypergutzz
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This Game Probably Has The Most Loyal Fanbase Of All Time. Seriously, People Keep Making Content About It Even Though There Hasn't Been Any New Content For So Long

Mr.PoolysterLIVE
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You know I won't be cool since Steamboat Willies in the public domain and it would be very funny to see him in cuphead

Springfreddy
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So much unused stages...
Thankfully we got everything unused finally seen in this magnificent artbook!!
6:58 *_PACHI-PACHI, MY

OmegaObligation
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Imagine a third DKC3-themed game that involves the captain as a pirate-themed boss rush, as the new finsl boss won't be fought anywhere on inkwell, but in an archipelago

brunosolsol
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Imagine showing Cuphead to someone from the early 1900s that'd be crazy

waffledog
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15:44 the hand reminds me of the scene in Coraline when the two cloud shaped hands separate from the moon.

EvangelicaVT
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10:01 I would love if they made a sequel to Cuphead where it was just the brothers at arcade playing video games

woodyldark
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Cuphead's art is gorgeous, so it's always nice to see more of it, even if it's unfinished. Also this is completely unrelated, but I always get pleasantly surprised at the end of your videos since I'm a huge Battle Network fan, it's what got me into pixel art actually. I'm currently working on a BN fangame that ties the Battle Network and Starforce games together a little nicer. Also while I'm here I may as well mention Open Netbattle. It's a fan project that aims to be an engine for both singleplayer and online play. In fact, there's actually a few servers up rn that let you netbattle other players and even do co-op liberation missions. I'm not very good at explaining things so I'm sure someone else could do a better job, but if you wanna see some footage I do have a video testing my Navi, Canvas.EXE. Oh yeah I completely forgot to mention it's built around mod support, told you I'm bad at explaining things.

Drawceress
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Honestly, knowing that Coin Op Bop was going to be a mode with classic arcade games styled around Cuphead's thematic era really would've been interesting to see.
Also the Tower mode is definitely something I'd try out, since I do enjoy Roguelikes.
I'd be interested to see them add it as more DLC, but I'm not gonna bring my hopes up.

Sir_Bone-Head
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5:23 it would be cool if the mode was added back, but I completely understand if Studio MDHR want to move onto new projects. I'd love see to see the team create more games their passionate about and not focus soley on cuphead.

Jerotero
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The bowling pin design at 2:26 seems to been inspired/based on the Beamos design from ocarina of time

SimeonGuidry-cfwj
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10:24
That game's hanging by a thread oh my god

QT.-wp
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I had no idea they released this fit right next to my Cuphead collection!
Got the OG artbook, Cuphead Limited Edition for Nintendo Switch, Cuphead Japanese SUPERDELUXE 1st Print Edition!
I will never get tired of Cuphead stuff. EVER

GoombaKungFu
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