Cascadeur In Early Access -- Unique Physics and AI Driven Animation Tool Now Available

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Today Cascadeur is now available in early access (basically meaning, it's now available for sale) and we have pricing for this unique AI and Physics driven animation system.

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I think it's pretty fair pricing... As long as it works and works consistently. I say that because I tried using it a few versions ago and I couldn't for the life of me get my rigs working in it or get animation in it out to any of my preferred 3d software. I'll definitely give it another shot soon though.

artbythecoco
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No Blender? That's weird. Hopefully they'll add support.

Official Godot support is probably a long shot.

TheMargr
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This is awesome! Thanks for sharing this! It allows you to do basic aminations for free, and then as you learn it and want to do longer, harder animations, they have you pay for that. I really like this pricing method!

jeremyb
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in 3 yeat time Autodesk will try to buy it

chaddanylak
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I wonder how long it will take until Epic purchases Cascadeur for its UE users?

chriswinslow
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Oh I like that perpetual license clause. More software needs something like that.

neoncyber
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Brilliant software, absolutely love it ❤️

bettythomas
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what a good channel info. thnks a Lot friend!

eatdhonduras
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I'm never a fan of "Free" versions that limit the output. If I hit that limit then the software feels broken.
On the other hand, I am a fan of both perpetual licences and pricing based on profit.
So, I probably won't add this software to my hobby/indi toolset but I'd strongly consider it if I wanted to make something for profit. Looks like a huge time saver.
I do wish they'd add blender support. I might consider buying it then. Blender FBX export can be tricky, especially for animation and Blender could really this kind of animation supercharger.

disruptive_innovator
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hah Early access feels alright for really good software's like Cascadeur. Lets all just hope Autodesk leaves it alone, we all know what they will do the first week they bring it to their own library.
Cause I prefer perpetual license and $150 is really good, and I still wanna support ZBrush, they are super pricy but heck it's not a subscription. It's worth for the superior tools they made.

belken
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300 frames max isn't that big of a deal. if you work your animations at 30 fps, that means you get 10 seconds of animation. Not sure about Unity, but Unreal interpolates the frames in your animation automatically so it doesn't matter if you're exporting at 30 (or 24, ) it will look smooth at any target framerate.

PePe-kvse
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300 frames at 60fps is 5 seconds. That's a looonnng time in animations :)

MarkOfArgyll
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300 frames is 12.5 seconds at 24 fps. The average shot length in feature films is 2.5 seconds. So I don't think it's terribly limiting.

egodreas
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300 frames might be fine if it's keyframes. Like you could probably stretch that out for quite a bit. I'm looking forward to checking out the rigging. -- The license seems very down to earth, IMO. Very affordable. -- and yeah, "early access" seems a bit of a silly label imo.

BrainSlugs
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I'm glad I had the Beta (before early Access times) files with me and now I'll see if those files have that 300 frames limitation or not. And if not then why not use that particular installation and patch it so that it may not

varunverma
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At least the pricing for the time being is fair. Just make sure you have a good GPU for it.

Tallacus
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Pretty fair setup! I hope Blender will fill that gap one day. I learned Cascadeur and 90% felt like re-learning what Blender does and 10% having the new physical features.

Might as well be a Blender addon.

thomasmaier
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Wow, Those Top-Notch computer scientists are really making some REAL cool stuff, Regular software engineers (even Seniors) cannot even come close to start developing these pieces of software that they create... Solving physics poses with AI? I mean Wow !!

astroid-wspy
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300 frames and 120 joint. 300/24 = 12.5 seconds of animation. Well that is enough as most animations don't need continuous 12.5 seconds of animation. I'm trying to think of a 3D scene where it's longer than 10 seconds.

webinatic
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That's what we used to call $150 as a one-off purchase with 1 year support, which seems reasonable given how much it speeds up the workflow. If it saves you a day a year, it's paid for itself, and it seems like it would save a day a week.

So why do they call it a subscription that "turns into" a perpetual license? Cos if they called it a license, people would expect an upgrade license at lower cost in a year's time, so they've very cleverly short-circuited our expectation of a front-loaded price.

nialltracey