Will You Ever Finish Your Game?

preview_player
Показать описание
Рекомендации по теме
Комментарии
Автор

Thanks for watching! Hope you learned a ton.

thomasbrush
Автор

Of course once im done with studying. And then married, and when my kids are 18 i will finish my game for sure.

Salamaleikum
Автор

I keep starting these small projects -- then I'm like "how do I make this actually fun though?" then it starts getting more story, more mechanics, etc., then I realize it turned into a full-scale $40 to $60 game concept when I was only going to make a $5 indie game. Then I decide to set that aside until I can put out some small project first and come back to that big idea later.

hplovecraftmacncheese
Автор

3:30 In a fit of perfectionist insanity I spent a week and a half eliminating a small flash from a window that 99 percent of people would never even notice. Then later, I removed that window from the interface anyway.

MrHarumakiSensei
Автор

Haven’t watched yet Thomas but just wanna say u da man and congrats on your recent success with neversong bro !

lildgamedev
Автор

Im on the final stretch! Never made a game this big before and actually finish. Is it perfect? Nope, but its turning into something and this is giving me extra motivation seeing the end result around the corner.

Zoltoks
Автор

Huh, I actually didn't consider that while I've always been very insecure about using premade assets of any form create something and thinking people would judge me for it, I never had that mentality to other artists or game developers for using premade assets. When they put it like that, I can see the need to build off of things that are readily available rather than spend precious time trying to create something from scratch. It makes far more sense to just get the damned thing done rather than making the thing 100% yours.

HotShot
Автор

One of my top take from all these great experiences shared is not go be stubborn with principles and not to take things so seriously, see just focus on focal point or of your game. Thanks Thomas

oyegbileoluwabukunmi
Автор

Great conversation from developers who I've loved to see. It's also really helpful, thanks a lot.

MetehanYengil
Автор

Wow just the first 2 mins hit me hard. I'm in the middle of a 3rd person open world game in the line of Zelda. What I've noticed while being a first time developer is there's a battle in me about what I want my game to be, what I can feasibly create, and what I think people will enjoy. I feel like if I don't add certain systems into my game it will be a failure just because of what the standard in the industry is for my type of game.

fgc_
Автор

I have this with writing. And now that I started game development, I'm starting to have the same issue...

TheToneBender
Автор

So true, my game is 99% assets and I honestly think most people will not notice. If you remove what I have bought and keep what I made, you have a ton of code that no one can see, and a ton of cubes with no material and zero sound. I look at assets as out sourcing, even rockstar go to studios and say hey make us 200 trees, and 200 buildings. So long as it isnt blatantly and completely unchanged over and over it's ok I think. I think asset flipping really is supposed to mean people who take a demo game and release that, not people who buy and use assets, otherwise why do they exist. A great video to wake up to thanks Thomas. One last point I am all over asset store and didnt notice any assets in the first tree, starting to wonder if even the fox itself is an asset, but who cares... I certainly didnt even consider it was using opsives 3rd person controller!

TYNEPUNK
Автор

8:35 - I heard about this before but this is interesting and makes a lot of sense now. It's great that these asset developers would help out to integrate or improve their technology in our projects! 🤯

thequicksketcher
Автор

Loved the chat! Having a recognizable main character definitely seems important!

gamedevjedi
Автор

Thanks for posting this Thomas, I really needed to hear that. Thank you.

kaisercoke
Автор

I need to finish my game! (I make devlogs for it now) I think I need to comprise more to make sure I finish haha. I wanted 100 levels... Perhaps I should go down to 50! 30ish so far. PS. He has an AWESOME GDC Talk too

NeatGames
Автор

I'm 90% done with my game took 2.5 months to develop. My friends and family are play testing it now, while I'm polishing the game. I would never develop a game again on such a short amount of time.

arnmazing
Автор

I feel like is not actually compromising vision per se. This perfectionist phenomenon tends to happen when a person made their first or second game, because just simply overwhelmed by passion. When one realised he/she need to ship a game, the reality part of game dev kicks in and forces us to think rationally. People got passed this point will approach game dev with more rational instead of pure passion. This all has to learn by experience. Its the mentality of:
You wanna make the game perfect? Sure! Find the point where the game is shippable, ship it first then I'll slowly patch in content to perfect it.
vs
You wanna make the game perfect? Yes! But, Im gonna make the game as perfect as possible before shipping it.

TroLiOer
Автор

Filing my LLC this month to start Trunko Studios!

trunkotunes
Автор

I can feel the bro love from here.. mad respect!

MinusTheGreatSubtractor