Final Fantasy Tactics Chapter 4 Guide Builds & Tips

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Here is a build guide and some tips on how to get through Chapter 4 of Final Fantasy Tactics as well as in Final Fantasy Tactics War of the Lions.

How To Learn Ultima at Limberry Castle Gate

How To Recruit All Unique Characters and How They Work

Timestamps
0:00 - 1:23 Intro + Basic Tips
1:26 Brawler Ninja Build
1:45 Attack Boost Ninja
2:18 Dual Wield Monk
2:35 Earth Slash/Shockwave Build
3:03 Stealing Monk Build
3:42 Black Mage Iaido Build
4:23 Mage Math Skill Build
4:46 Ramza Squire Build
5:40 Agrias Geomancer Build
5:50 Agrias Defender Knight Sword Build
6:04 Agrias Alternate Build
6:43 Agrias Math Skill Build
7:42 Luso Game Hunter Build
8:44 Balthier Gun Build
8:55 Balthier Magic Gun Build
10:20 Orlandeau Build
11:13 Meliadoul Build
11:44 Chapter 4 Tips to Know
16:52 Mustadio Build
17:44 Beowulf Build
19:04 Rapha Build
19:19 Marach Build
19:44 Res Builds
20:29 Cloud Strife Builds
21:16 Chemist Build
22:05 Dragoon Build
22:25 Ninja Jump Build
23:02 Bard Build
23:43 Dancer Build
23:50 Samurai Build
24:25 Dual Wield Knight Build
24:38 Geomancer Build
25:11 Alternate Mage Math Skill Builds

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There's a lot of good info and very great ideal builds in this video and you covered them well. Especially with not too heavy JP and level grinding. I feel that the Genji Gauntlet would be useful for a few of these builds. (Ideally mostly Samurai and Geomancers or other classes with elemental-based melee weapons incase of the spell procs) I had to double take when I saw that 971 Holy from the Time Mage to see how it was so high in damage with that build, only to see that it was due to the 94 Faith. Although I do like my ideal combo of Vanish+Lifefont on Bards&Dancers, this would be a bit more effective since enemies will heavily focus on trying to KO the Bard while you get MP back every few turns leaving your attackers with easy openings for the quick kill.

Seeing Defenders throughout this video and the Ch.3 Builds video is giving me serious Tank build vibes. Load up a Knight with Defender, (or a class that can equip Main Gauge or a Dancer with a cloth) parry, shield and mantle and that'd be a hard target to hit for the most part.

Edit: Did I hear you correctly in the video that you can get Cloud earlier in the PSP version than the PSX version? If so, how? 🤔

thatidiotuhate
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Last week I started a new playthrough after years and found your channel! It's been invaluable. And I just reached chapter 4 today so this video will be extremely useful.

remembernavarro
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I fell in love with this game back when it first came out. I remember when The War of the Lions released for psp. I had to go out and buy a psp just so I could get the remaster. I loved the changes in speech and the addition of the dark knight class as well as the multiplayer. With that said, this game has so much versatility. You can make OP combinations and there isn't just 1 combination you can use. There are only a couple of drawbacks to the game. The enemies don't scale to you and can be too easy if you over level. I like to level up in chapter one to get dark knight, then de-level down to like level 5 or 7 and then just play the story out from there. Yes it's time consuming but having 2 dark knights in your party at all times makes the game fun for me. I like your content. Good job!

strokes
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I'm doing the "Final Fantasy V Job Crystal challenge" from the GameFaqs challenges FAQ. The jobs I can use are Squire (chapter 1), Knight (chapter 1), Summoner (chapter 2), Mediator (chapter 3), and Dancer (chapter 4). So these videos help with what the best equipment to give everyone. (The chapters are when those jobs are available for me to start using, and I can only use those 5 jobs and abilities)

jaimereupert
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Excellent video, Jase! So much content to cover. 🎉 In Chapter 4 HP isn’t that important. Stats like PA and MA are more important. Black Mages are still so amazing. I was wrong about them going out of style in Chapter 4. I still think Ninjas are great in Chapter 4.

mopbrothers
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Is cloud worth the effort in the 2.5 mod ?

jamiecranton
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This build suggestions should be useful for first timers and even returnees. I wasn't able to explore other unique character builds in my first playthrough because Cid just destroyed every foe.

For a potential re-release, I wonder if it is possible to give us Cid later while keeping the story intact? At least let Meliadoul join before Cid.

curryryse
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Hello J7Jase! I appreciate your content and videos on FFT. If you haven’t already heard they’re now holding FFT PVP world tournaments! I watched it on Tactics Live Tournament. Let me know what you think. 😁😁😁

melikesgames
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I remember in the original game, it was speed that increased steal chance..unless I am mistaken. It's interesting if they changed that for the WOTL version

MrTonybonez
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Is there a way to prevent or mitigate Iaido destroying katanas?

Dash-oPepper
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cant you also get ribbon from poaching red chocobo?

theancientsam
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I like the no grind guide here lol
It is hard not to grind these days.

deviancepurplehaze
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So once you have a Ninja/Brawler and Black Mage/Samurai squad going, you're unstoppable?

ussfrhni
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Nice video!. I think you put Items as a secondary WAY TO MUCH though. Like half of your builds had than man. I get it really, they are great in any stage of the game, but personally if I already have a Chemist I prefer to go for different ways forms of healing for variety's sake. I don't like White Mages in this game but auto-potion lets you chug potions without the Items command, Dark Knights get to steal life from their oponents and so do Mystics and Beowulf. Also Samurai are great at healing a bunch of allies at the same time, just like summoners. Aside from that, there's a great variety of builds here, nice job!

joaquinkhourysilvestre
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If you want to grind, get dark knight. It breaks the game. Just make sure you have something to deal with undead enemies (items, phoenix down)

rhett