Meta Quest Controller Input & Animations

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Today we will learn how to use the OVR Input for our controller input and controller animations! All we need to setup to use the OVR input is a OVR Manager, which we will have on our OVR camera rig anyway! We can use the exact same unified input for all the different Oculus controllers!

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Chapters:
0:00 Intro
0:48 Virtual Mapping - Combined Controllers
2:14 Virtual Mapping - Individual Controllers
3:04 Raw Mapping
3:48 Example: Read float from trigger and fade color with it
4:22 Example: Punch Projectile Launcher based on velocity of the controller
6:11 Get controller input values to animate controller models
7:58 Outro
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Can you do a tutorial on interactions with the controller? Ray, grab…

Most tutorials seem to highlight hand interactions.

devb
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Is there any way to distinguish between the controllers of Quest 2, Quest 3, and Quest Pro?🤔

jianxinwu
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