37. Creating Animations for Tiles - Build 2048 puzzle game in Unity 3D

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In this lecture we will create 3 Animations for our tiles: Idle, Merge, Appear. We will configure transitions between our animations in the Animator component. I will show you a useful technique of applying the animations the animations that we have created for one game object to multiple game objects.

NOTE: This will work because the child game objects that we are accessing in our animations are named the same for all tiles (NumberedCell). This might not work if all the NumberedCells were named differently.
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