Microsoft Xbox Velocity Architecture Explained In Simple Terms

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What is the Microsoft Xbox Velocity Architecture? Many people have as us about the Velocity Architecture that know it is currently on the XBox Series X game consoles but don't know if it will come to PC's.

In this video we explain the four prime components of the Velocity Architecture in simple terms:

Introduction 0:00
1 – PCI Express Connected NVME Solid State Drives 0:41
2 – Hardware Compression & Decompression 1:45
3 – Direct Storage API Software 2:10
4 – Sampler Feedback Streaming (SFS) 3:10
Microsoft Velocity Architecture Summary 4:09
Quick Resume 4:30
Why People Will NOT Notice Gigantic Performance Improvements 5:00
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The leap in performance going from an Xbox one s 1tb to the Xbox Series S is absurd, load times are so fast for all my games with the new hardware It actually has me a little Torn for the petty reason

GUNMOFO
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I sometimes catch sfs loading things. Like I see it on my screen. Clever trick but I think the hard drive should have been a touch faster.

markmeadows
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Xbox velocity architecture = better ram usage.
PlayStation ssd = better decompression speed
I think that what makes a console superior in a subjective way is the titles, licenses you like the most it can provide.
Not the specs .😋

jeisntthereanymore
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Dosen't rtx io handle decompression

Allpurple_reign
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I think we will start seeing first party devs using this stuff in 2023

jesseshaver
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API = Application Programming Interface

evanssm
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>makes 6 minute video

Wasn’t so simple was it?

sithlordmaster
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