'DND', An Early CRPG: Hugely Boring Intro Video

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Great video. I've spent many many many hours playing this. Starting on an 8086, and recently in dosbox since I wasn't aware of version for *Nix. Can't wait for the follow up videos. Gonna stomp around Lamorte for a few and then check out your repo.

TheOtherQuintin
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Reminds me of when I was a kid using BASIC and Pascal to generate random characters, mostly stars, for AD&D. Also tried some ASCII graphics for various menus and such.

larryladeroute
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History reviews suit you, I enjoyed this video alot, you sir are multi-talented. Thumbs up as always.

Anangelspath
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Not boring. Good history of the game.

Dave
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20:31 "...get rid of that Skinner box shit..." So allow for expansions that need some real use-your-mind puzzle-solving? (Love the reference to good ol' BF).

MichaelEhling
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Can't wait for more boring videos! ;)

charlesdorval
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i think a lot the ugly C code in the unix version (udd) was due it being translated BASIC-PLUS code rather than a clean reimplementation of the game (e.g. the u.c[] array of attributes). i was trying faithfully to duplicate the VMS/RSTS version and avoid inadvertently introducing changes (or bugs) of my own into the code. sorry for the mess! one thing i found cool about the DND code that you didn't mention in the video is how efficient the dungeon display routines were in minimizing character output. e.g. you could play it at 300 baud and it wasn't too bad. and it didn't use escape sequences or require a CRT, so it would run fine on something like a LA36 DecWriter II printer terminal (unlike something like rogue or hack/nethack).

chuckcranor
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