The Ultimate Pre-Mech Duke Fishron Guide | Terraria 1.4.4

preview_player
Показать описание
Haiii :3

I take back what i said about mixing mage armor use the adamantite mask mystic robe and forbidden treads im a big dummy

20 Weapons Comparison:

Twitch:

duke fishron pre mech guide covering reccomendations for 20 different weapons across all classes
Рекомендации по теме
Комментарии
Автор

WE MAKING IT OUT OF EARLY HARDMODE WITH THIS ONE 🔥🔥🔥

godaM
Автор

Terraria fans preparing to kill Duke fishron pre mech for 15 hours only to die immediately because they forgot to dodge:

Kittycat-
Автор

0:00 - intro
0:32 - accessories
1:10 - melee
1:37 - ranged
2:19 - mage
2:49 - summoner
4:20 - armor
5:38 - mounts
5:46 - buffs
6:30 - arena
6:40 - fight info
6:59 - fight
9:10 - weapon stats
10:22 - armor stats
10:46 - strategy
11:27 - outro

Dromitos
Автор

I'd also recommend the Queen Slime mount, it's incredibly strong and can even potentially allow you to forgo wings, freeing up another accessory slot

bladestaff
Автор

I love how, a good chunk of the time, the B-roll in the background just consists of you going up and down while Duke is doing his third phase dashing attack.

purplehaze
Автор

The spider staff actually becomes dramatically more reliable if you use an arena with a back wall as the minions can "fly" and track enemies much closer while on a wall. Obviously this means more setup time, but it stops the build from relying almost solely on whip damage.

pepus
Автор

It seems a little odd to mostly omit mentioning his attack patterns, even though you were clearly using them.
Here it is:

- For stage 1:
- 5 short dashes at you
- shoots bubbles at you while stationary
- 5 short dashes at you
- just kinda...sits there (take advantage of this however you wish), with a visual indicator of when he'll start moving again. He also releases two small-ish circular things that create sharknadoes when they hit the ground
- repeats the previous 4 until he reaches his second stage

- For stage 2:
- 3 long dashes at you
- spins around while releasing bubbles
- 3 long dashes at you
- again, just kind of sits there, but he releases a circular thing that homes in on you and spawns a sharknado on the ground when it reaches you, so beware
- repeats the previous 4 until he dies (classic) or reaches his third stage (expert)

- For stage 3 (expert only):
- turns invisible, apart from his eyes
- teleports behind you and dashes once at you
- teleports behind you and dashes twice at you
- teleports behind you and dashes thrice at you
- repeats the previous 3 until he dies

If you thoroughly know how he attacks, you can form strategies to take advantage of them. Really, you can kill him with absolutely no arena at all, the gelatinous pillion, the water walking potion and the potion of slow falling.
With that said, here's the strategy I used to kill fishron with the aforementioned gear (as well as a few buffs), the blade staff, the firecracker, and the durendal (although you can just use the snapthorn if you're doing this fully pre-mech).

Start at the very edge of the ocean. Keep going towards the beach, no matter what. Alternate between flying and running for his charges. By this, I mean jumping in the air when he's first summoned (in the sea), falling down when he starts charging at you, jumping back up when he charges at you again, and so on. If you're skilled, you can tag stack with the snapthorn and firecracker during this. When he starts shooting bubbles at you, just use the firecracker to destroy them (as whips are incredibly effective against bubbles). After that, keep going until you reach the beach. Dodge his attacks while staying mostly in the same place (use a strategy similar to that of stage three), but make sure you're close to the ground when he finishes his final charge. While he stands still, tag stack if you weren't already, which also allows you to benefit from the snapthorn's increased whip speed. Repeat until he reaches his second stage.
Make sure to only put him in his second stage when he's at the edge of the ocean, as he immediately spawns two sharknadoes upon entering it. The strategy after that is somewhat different to stage one. Allow him to spawn bubbles near one edge of the ocean, then fly upwards diagonally to the other edge of the ocean, so when he spawns the circle, you're very high up - almost in space, but not quite (actually reaching space is dangerous because of the movement penalty). Then, go downwards while zigzagging to avoid his charges, letting the circle hit you when you're almost on the ocean. This should also be when he next spawns bubbles, and then the cycle repeats itself.
On stage three (it doesn't really matter when he reaches it), it's...not very hard. What I would do is go _towards_ him (while going up or down accordingly) so you're as far away from him as possible when he finishes charging. This gives you much more breathing room when he turns around and charges at you again. Just remember his pattern of charges as one, two, three, repeat.

Note: this strategy is heavily inspired by ningishu. Thank you ningishu for being a god at terraria.

MEWMERE
Автор

i love how the thumbnail is an actual ingame build, insane

phommonteros
Автор

Personally, this is my strategy: I use gravitation potions to make the first two phases fairly easy once you figure out the strat, it's pretty stupid, I'd recommend it. All you have to do is pick a side of the beach and stay there while falling and dashing away from him constantly, occasionally dodging rams and destroying bubbles, and once he fires a sharknado bubble, go to the other side of the beach, and repeat (in phase two it's trickier, since the sharknado won't necessarily spawn near where he first fired it. Try to lure it into forming in the desired side, and be careful not to let the bubble directly hit you while you're falling in normal gravity while high up in the air- instead, either run from it until it turns into the sharknado, let it hit you while near the ground, or let it hit you while falling in reverse gravity). Be careful with the space layer, since the low gravity can interrupt your constant falling for a bit and let Duke hit you.

Phase 3 I'm not sure if this is optimal but I just stop the grav pot shenanigans and ram into him with shield of cthulhu for every attack. I thought it was inconsistent at first, but turns out as long as you're moving vertically (falling seemingly doesn't work tho, since it's so fast that it can get him into a weird angle where he can hit you. I use wings to constantly fly up and glide down) while you're doing the dashes, he basically will not hit you as long as you time your dashes right. The timing can be tricky to get down so I'm not entirely sure if I'd recommend this as the best strategy, but it works for me.


(I mostly used this strategy pre-buff, it might be a bit harder now since the phase 2 sharknado bubbles seem to work differently- but still, I just tested it in the current version in master mode and killed him in 3 tries with the sanguine stuff loadout, which isn't bad considering I'm rusty with this fight, and my only buffs were summoning potion, gravitation, and well fed)

Topunito
Автор

This is the most organized and beautiful video Ive ever seen on a boss guide damn. Very well done.

Alebabe
Автор

This is truly one of the videos of all time

damnthisisabadname
Автор

This is a great video! It feels like it comes from a much larger channel, with the quality of editing and time put into the fights.

joebidengamingofficialacco
Автор

the first sentence in the description made me realize your nature, we need people like you in the terraria youtube community, awesome video

haaiiix
Автор

Im so thankful theres a quality video for this niche! This is very useful video for any master mode speedrunner who typically does fishron pre-mech/plantera

patrickk
Автор

The last time I did a pre-mech Duke, I did Melee Banarangs and Frost Armor. The Clinger Staff is good to just put down for randomly putting the cursed fire debuff on him, and destroying all bubbles. The Queen Slime mount is amazing for quick vertical movement, and helps a lot. I usually used it for the final stage.


Oh, and something from a Queen Slime fight I did. If you plan on using spider summons, you can add walls in the background for them to reach the boss. That would be quite tedious tho.

Thebes
Автор

This channel deserves at least 50k+ subs and should easily grow way past

ajbrady
Автор

featherfall potion is also a great potion to use in this fight. not only you fall slower and manipulate of taking or not, fall damage, but you can also jump higher. technically speaking if you have bundle of baloons you dont really need wings for this fight and use additional artifact slot for more damage output equipment.

jakubmalinowski
Автор

I wish you do an ultimate Armour guide in every point of progression for every class

systemx
Автор

May I also offer an alternative option for my more lazy player: Buy some wire and teleporters from the mechanic. Place two teleporters in the sky roughly 200-150 block apart from one another and few walls to block tornado. Wire the teleporters with pressure plates (a third one way teleporters for quick access after spawning in Duke), a hole or hoik block to shoot in the middle at Duke, and a block right above both the teleporters to warp between the two teleporters. From there is just reaction time to hit the jump button to teleport and dodge Duke while chipping away at the boss.

I used this strategy to kill Duke Fishron in the getfixedboi/Zenith seed pre-mech bosses because the ocean being in space makes it impossible to fight without draining a large chunk of ocean for a massive arena. It even works in multiplayer since the boss solo target you, just single handedly kill Duke or have friends help with the only danger is the boss accidentally swiping then and tornado. Just be careful warping to main target or stepping on teleported it can mess them up

PhongNguyen-lbqh
Автор

i do believe frost armor is worth using if youre going ranged, the damage boost is quite noticable

amazingjarl
visit shbcf.ru