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Solo Flawless Ghosts of the Deep Dungeon [Destiny 2]
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Destiny 2 Season of the Deep - Solo Flawless Ghosts of the Deep Dungeon on a Titan / Solo Flawless Ghosts of the Deep Dungeon in Season of the Deep / Ghosts of the Deep Guide Season of the Deep. Just a video showing a Solo Flawless Ghosts of the Deep Dungeon being cleared using a Titan. Details below.
00:00 - Loadout & Load-In
01:07 - Entrance Encounter
10:21 - Explore the Arcology
11:19 - Dive
13:55 - Reach the Wreckage
16:46 - Explore the Wreckage
18:46 - Ecthar, The Shield of Savathun Boss Fight
30:37 - Path to Final Boss
33:55 - Simmumah ur-Nokru, Lucent Necormancer (Final Boss)
As for my thoughts on the dungeon - I think aesthetically and mechanics-wise, it's one of the most interesting and the best so far. The swimming, while used only a little bit, adds a breath of fresh air to the gameplay. The mechanics themselves are kind of basic, but interesting enough compared to just shooting fuses. With that being said, both bosses have far too much health for regular solo runs. I thought it was terrible after my first clear, although the second clear it wasn't AS bad. But the final boss in particular, because you spend such a large portion of time just getting to the DPS phase, it's painful having to have to repeat it so many times (depending on your setup). It was bad enough in Spire, but the busywork there was relatively short, and the many DPS phases weren't as annoying. In here, it's a massive timesink, which becomes a little tiresome. So I think for the majority of people, the boss health will be a deterrent.
As I've also said in the past, I'd really love to see a dungeon where the boss was able to be damaged the entire time, but you had to multi-task mechanics. The same formula for every single dungeon of "do busywork, remove boss immune, start DPS phase, repeat x amount of times" has become a little stale, so I'd like to see it mixed up.
PC setup:
MSI MPG Z490 Mobo, i9-10900k CPU, MSI RTX 3090 SUPRIM X GPU, 64GB DDR4 3200 C16 Ram, 1TB NVMe M.2 SSD, 8TB HDD
==================================================
Thank you so much for your support!
00:00 - Loadout & Load-In
01:07 - Entrance Encounter
10:21 - Explore the Arcology
11:19 - Dive
13:55 - Reach the Wreckage
16:46 - Explore the Wreckage
18:46 - Ecthar, The Shield of Savathun Boss Fight
30:37 - Path to Final Boss
33:55 - Simmumah ur-Nokru, Lucent Necormancer (Final Boss)
As for my thoughts on the dungeon - I think aesthetically and mechanics-wise, it's one of the most interesting and the best so far. The swimming, while used only a little bit, adds a breath of fresh air to the gameplay. The mechanics themselves are kind of basic, but interesting enough compared to just shooting fuses. With that being said, both bosses have far too much health for regular solo runs. I thought it was terrible after my first clear, although the second clear it wasn't AS bad. But the final boss in particular, because you spend such a large portion of time just getting to the DPS phase, it's painful having to have to repeat it so many times (depending on your setup). It was bad enough in Spire, but the busywork there was relatively short, and the many DPS phases weren't as annoying. In here, it's a massive timesink, which becomes a little tiresome. So I think for the majority of people, the boss health will be a deterrent.
As I've also said in the past, I'd really love to see a dungeon where the boss was able to be damaged the entire time, but you had to multi-task mechanics. The same formula for every single dungeon of "do busywork, remove boss immune, start DPS phase, repeat x amount of times" has become a little stale, so I'd like to see it mixed up.
PC setup:
MSI MPG Z490 Mobo, i9-10900k CPU, MSI RTX 3090 SUPRIM X GPU, 64GB DDR4 3200 C16 Ram, 1TB NVMe M.2 SSD, 8TB HDD
==================================================
Thank you so much for your support!
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