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Corona Renderer 1.5 - New features and improvements

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Corona Renderer 1.5's new features include:
- Interactive LightMix that lets you adjust color and intensity of lights and light-emitting materials during or after rendering, so you can make changes as subtle as the warmth of a light, or change day into night, all without re-rendering.
- Updated materials to match evolving industry standards and improve compatibility with third party tools such as Allegorithmic's Substance tools and Quixel's Megascans, etc.
- New post-processing in the VFB for bloom, glare, filmic tone mapping, vignette and saturation.
- LUTs which can be applied to the VFB to adjust the look of your render, or through a CoronaOutput map to adjust materials and textures. A wide variety of LUTs are included in the installation.
- CoronaDistance map, which lets you create “smart” materials that know how far away they are from objects in the scene.
- Rendering to Cube map format.
- The CoronaVrWarp helper for creating VR tours entirely within 3ds Max.
- Interactive LightMix that lets you adjust color and intensity of lights and light-emitting materials during or after rendering, so you can make changes as subtle as the warmth of a light, or change day into night, all without re-rendering.
- Updated materials to match evolving industry standards and improve compatibility with third party tools such as Allegorithmic's Substance tools and Quixel's Megascans, etc.
- New post-processing in the VFB for bloom, glare, filmic tone mapping, vignette and saturation.
- LUTs which can be applied to the VFB to adjust the look of your render, or through a CoronaOutput map to adjust materials and textures. A wide variety of LUTs are included in the installation.
- CoronaDistance map, which lets you create “smart” materials that know how far away they are from objects in the scene.
- Rendering to Cube map format.
- The CoronaVrWarp helper for creating VR tours entirely within 3ds Max.
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