Making a Steam Powered Train in Besiege

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I bet YOU don't own a steam engine (destroyed)

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Besiege update looks pretty interesting, might need to try a video on that soon. The bounce pads in particular looked fun to try to make an engine with, any thoughts on what I should try to power with that?

ReidCaptain
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What's funny is that the physics engine of the game pushed you into engineering designs used on real trains, including the tapered wheels.

NolanAlighieri
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5:02 that cone design was a big discussion in my physics class last month

TannerJ
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One big concept that you missed is that steam locomotive pistons are double acting, meaning that the pistons are powered on the forward and backward stroke. Since cylinders have no torque at TDC and BDC, the cylinders are staggered 90 degrees from each other as opposed to 180 degrees, allowing for one power stroke every 90 degree rotation. This is the reason a locomotive chuffs 4 times for every wheel rotation on a 2-cylinder engine.

moistbread
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I think a lot of what is actually moving the engine is the recoil of the water cannons acting on the frame rather than them actually spinning the wheels (seen especially at 10:46 where the wheels should have spun counter clockwise moving the engine left but it kept moving right, and the friction on the rails turned the wheels in the correct direction against the piston) you could remedy this by making the pistons double acting like on an actual steam engine, as it would cancel out the forces from the water cannons and only be coming from the wheels

dr.depressed._
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Trains in Besiege, with 40k jokes? We have achieved peak tism.

obliviousicarus
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Finally, Reid has made Planes, Trains, and Automobiles.

Kirby_Super
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I love that there's trains in Besiege now, and i just have a few tips for you if you come back to this idea. Try linking the four small wheels at the front (the pilot wheels) to a subframe that has some lateral movement along the tracks, and so that they can start to turn before the main driving wheels start to turn. Also, try removing the thin, biggest wheel in the center of the driving trio. That's your equivalent of a flange, and on lots of model trains and some real ones the center drive wheels would be "blind" (no flange) so that they still provide adhesion to the rail on the straights, but on turns they just float. Kind of like semi truck trailers. One last thing, steam locomotive pistons are offset by 90° instead of 180°. That way no matter how you stop you wouldn't end up with one piston at full extention and one at full retraction, thus with no way to inject steam into the other side of the cylinders and move the pistons. Until next time.

JohnDoe-blgj
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My man reinvented the wheels, couplers, valve gear, and steam engine all in one video. And he pretty much ended up right where we are. The wheels especially, they are literally built how they have been for the last 200 years: Conical and flanged.

levibruner
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Trains are pretty dang satisfying. If you're looking for ideas, maybe trying the Spider Mech design from the movie 'Wild Wild West' could be a bit of fun. Eight legs, opposing movements, hook it up to a weird engine... you know classic Reid approach.

AurathonD
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"some may call it inefficiency, I call it a feature"
That perfectly summarized this channel ngl

Cactacae
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I got this game a few weeks ago and I've literally played it every day since than. I used to watch your videos on it a few years back but never actually got it until recently.

Thanks for recommending it, in a way.

TheTrueMr.Chicken
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The Captain is back in Besiege <3 ! Good to see you back here bro

WillDa
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12:41 When I heard that, I looked at the comments, looking for WarHammer 40k comments. I was not disappointed lol

philippeleprohon
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Key things about trains

1) low angle tapered wheels are necessary for good travelling.

2) offset the pistons at 90° so that there is never a time that both pistons are at max travel. (unable to push past 'neutral')

3) larger drive wheels give more speed, smaller drive wheels give more tork

Hope this helps if you ever come back to this.

matiascampbell
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steam pistons attach at a 90 degree offset on either side to the driven wheelset

this is because they provide a push on BOTH sides of the stroke, forward and back

this means you get 4 pushes per rotation, this gives you a lot more "oompf" to move rolling stock (the train cars)




in almost all cases, a steam engine has more pushing/pulling power than an electrically driven one (including diesels and diesel-mechanic ones), but it only gives you more power when its actually able to get all 4 cycles to go off in a set amount of time, which is why we just use more diesels, because they can just slug it out at really low speeds

johnm
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It’s always a good day/night when RiedCapn uploads

GabeGabe
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Cool vid! I think you should attempt making an autogyro(upwards power comes from an unpowered propeller(it could be powered on takeoff))

Airsky-zk
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this is literally the history of steam engines all over again lmao

loved this vid, hope u do more trens in the futur

Hugo-xrmg
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everyone know that red paint makes a train go faster

dyrbr