343 industries is dead, long live Halo studios

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#HaloStudios #HCS #Halo

At the latest HCS event, Pierre Hintze announced the future of Halo. rebranded as "Halo Studios," the video game developer showed off an art piece made in Unreal Engine 5 to show off the official switch to the engine! The piece had Flood biomass, fauna and flora as well as plenty of beautiful rendering and material work on Halo's models. No this wasnt written by AI.

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No clue why I said “Midwestern” when describing Halo’s usual biome but hey lol no going back now

LateNightHalo
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Number Company is un-alived, long live Circle Workshop.

DGCpicturesEntertainment
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"What studio makes Sonic games?" Oh easy Sega. *Shows Sonic Team* . Oh.

scarletcrusader
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So we're skipping Halo Vista and jumping straight to Halo 7?
Where have I heard this before?

evil-wombat
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As far as the Halo “feel”, HiddenXperia did a video recently, he talked about just that. The physics engine/plug-in, Havoc I believe it’s called, is something that can be applied to the Unreal 5 Engine, which I believe is just the graphics and model rendering engine? I’m not fully aware of how game engines work, but I believe the physics and the mechanics that made Halo so special can still be applied to UE5 just the same.

jalakor
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"The original Halo franchise was a graphic showcase" - Said by one of Halo Studio's higher ups.

We're cooked, they hired people who dont get what made Halo great AGAIN.

HowDoYouTurnThisOn_
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I got the feeling this ain't gonna change anything.

ragnarok-
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Still wish that they would nurture and improve the Blam engine instead of letting it turn into a spaghetti code yarnball that no one can unwrap.

This is the best move though, the way Microsoft insist on using contractors instead of taking care of employees long term.

spartannoah
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It’s not gunna matter because there’s still no one at Microsoft with a vision for the franchise. They’re just going to chase nostalgia and market trends forever.

robracer
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I just hope it still “feels” like halo. I like unreal but I also love how halo feels. It’s one of the most unique feeling games out there due to its weird engine that somehow works.

TopHatPenguin
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ima be honest it it keeps any of the same employees it’s the same issue

naenaemister
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It's gonna be weird to say 'Halo Studios' and not '343'. I hope it's a change I will enjoy.

Edit: Bruh y'all are missing my point, I'm trynna say it's gonna be weird saying Halo Studios and not 343.

Edit 2: Oh for fuck's sake, READ MY COMMENT BEFORE REPLYING. I'm saying that saying the name 'Halo Studios' is going to feel weird, unlike '343'. So stop telling me it's just a re-name of the company, I'M AWARE. Don't make me make an Edit 3...

guess what? Edit 3:


Bruh

DerGhostendiverCCC-vurz
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Bro, I relate so much to what you said about finding the silverware in other peoples houses. I can't even find it at my grandmothers house anymore, people just keeps moving it around or maybe hiding it nowadays. Like come on if I'm eating at your place as a friend/family, then I wanna use the silver and not the cheap Ikea stuff!

oonmm
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343 is also a fun little reference to how 343 Guilty Spark betrayed Master Chief in the end. Kidding aside, I really hope that the next Halo game won’t disappoint.

Rexitron
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While it doesn’t undo the mistakes they’ve made as 343, it’s great they finally changed to a different company title that doesn’t have a bad rep.

What Halo Studios presented to us looked great, and I’m cautiously optimistic about how they’ll reinvigorate the recipe for Halo going forward.

Fi_Sci_
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Let's hope this turns out good. Fingers crossed, boys. 🤞

TealTunic
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Unreal 5 pretty much kills:

* Forge Modes (They'll have to make a game with a side game of making games, where in Blam engine it was right there)
* Replays (The data replays that you can use in Unreal 5 will be hard to make, precise retelling of evenst and physics might result in problems in the replays such as 5 gb replays size).
* File Share (cant see it happenign with some funny RCE bug that the Unreal team will need to patch, not Halo Studios team will be able to).

BUT, i'm still hopefull even after that because...

That means if the Halo studios can put out some Halo games on Unreal while properly hiring engineers to fix and upgrade Blam engine, then we gaming! Like, Main halo games on Blam with huge upgrades, sping off's, side stories games (how about an Elite fps perspective game after Halo 4 and 5 ?), maybe we'll get a halo wars 3...

JuanxDlol
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my biggest fear is that the game won't feel as 'Halo' anymore. That floaty jump is what defined the feel for me

vaporsouls
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is... anyone seriously optimistic about thousands of firings and somehow pretending this will make the next game better? are you guys for real?. I know marketing can swing opinions but they ain't even trying, they are just flashing text on the screen saying "EVERYTHING IS GOOD NOW" and you all just repeat "everything is good now".

icecold
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There will be a massive influx of mods. It's also an opportunity for getting experienced UE users.

Think about this.

There's people who have played Halo that are proficient in UE. They are best suited for this.
They know Chief and Cortana. (I'm still put off by how Cortana was written after Halo 3/Reach).

It's another chance to have a Helldivers Halo. The one that was rejected years ago. Play an ODST or Marine in the franchise and fight The Banished, Covenant, Flood or Forerunners. Or play any of the other races within other factions.
Choose based on faction to race or race to faction.

I think this would be great to do.

But in the meantime you can play and mod Operation Harsh Doorstop.

Wbfuhn
visit shbcf.ru