News and Community Spotlight | January 5, 2023 | Unreal Engine

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NEWS

Featured free Unreal Marketplace content—January 2023

Unreal Engine learning content for December

Unreal Fest 2022: Sessions for creators across all industries

Park Beyond is a theme park sim that allows its players to create impossible experiences

Odyssey Interactive, a new studio composed of former Riot Games devs, talks about creating the multiplatform game Omega Strikers

COMMUNITY SPOTLIGHTS

Lempo

UE5:Underwater Blueprint Free Tools

Brickadia
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Hello, I know it has nothing to do with the content of the video, I'm sorry. I have questions about "Collab Viewer", does this template only work on the same network?
Would there be any way to use it with different networks? My goal is to create an online VR classroom using Quest 2. Please help me.

rodrigo.cs.machado
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Did not expect to see brickadia here. Been playing it since the first public alpha. Can't wait for the early access.

randomdoesstuff
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I think the next unreal engine should focus on making it extremely easy for people to make triple A level games with little to no effort. Having pre-made assets of major cities and 3d scanned majors land markings would make world creation a simple download. Complete motion capture libraries would also make realistic model movement a simple download. And lastly a library for basic game mechanics. I know for the most part you can all ready so these things but I'm talking whole complete assests that automatically work together. If a single person could just grab a city grab some character models animations and game mechanics and create a game as complex as grand theft auto 5 (without missions or cuts scenes) in a couple days that'd be amazing. How much times are people going to recreate L.A and New York. Why not have 1 large 1-1 asset and have people clip and edit buildings and streets to fit their needs. How much times are people going to recreate the same cars and driving mechanics for different racing game. There should be little to no need to make games from scratch when everything has been done except for a few little niche game mechanics.

TrulyJP
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That Lego game there actually got into a lot of drama, I suggest people to stay away from it since the developers of that game were in a pretty big child grooming controversy.

johnnycracker
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heads up to anyone in the comments, that block game at the end of the video has a pretty big 'child lover' controversy, you probably shouldnt support it

GANGSTA_BOB
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Unreal engine is the engine every serious developer would be using in 2023. This is an unreal year.

leeoiou
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please tell me give advice, earlier in the 4.27 engine in the level sequence it was easier to work with animation, pulled sk_mannequin to the world level and added sk_mannequin to the level sequence using track, added the animation sequence track to the animation and everything worked came to life, right now in the 5.1 engine with this is the problem, I tried in animation mode to change modes to use animation asset and use animation blueprint does not want to play the default animation, turned on show skeleton, you can see how the skeleton is running and the dummy itself is not moving, maybe I’m doing something wrong, I noticed that on the unreal documentation site on the topic of animation, the camera and sequencer items have changed a bit now in second place, and the skeletal mesh animation system is in first place, perhaps this inconsistency lies in this? thanks for the content))

rhdrhe
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Teach us how to make million dollar first game. We do the

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