Make EPIC Cinematic Titles for free! Davinci Resolve Tutorial

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Learn how to make epic, beveled titles in the free version of Davinci Resolve!

#davinciresolve
#fusion
#motiongraphics
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A lot of you have let me know that if you are using Davinci Resolve 17 or higher, the CreateBumpMap node does not have a mask input. When you get to 0:58, just skip that step. It won't affect the final result at all. The only reason I did it was to show that the bevel would have the shape of the original text.

NomadRProductions
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Totally respect the work put in to make a simple beveled text effect but that's just a f*n INSANE amount of work and steps just to do that lol

JamieMilkz
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Why doesn't my "CreateBumpMap" not have a blue input marker to drag the Text to????

JAHLife
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I would love it if you could make a video on how you made the matte white background and colors and shadows for the Wingfeather Saga final render. Thanks for the amazing video!

BasementBeatz
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If you right click in the node work area and pick options/Orthogonal pipes. The input and output links work at angles to keep tidy, and you can also pick show hidden pipes, or also pipes always on show. But you probably already knew all this.

kevinbillington
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So my first reaction to your video was wow! Thanks for sharing. Instantly subscribed. Please don't stop.

dots
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please say what keys you press to do certain things in the video

YummyYT
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1:00 it wont allow me to put the text on the create bump so frustrating i followed all the steps but it turns into a merge and messes up everything

UntouchableNIV
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Thank you!! Your tutorials are incredibly useful and unique, please keep doing this, I already know some animation concepts with Fusion but this FX world is completely new to me and very appealing too! By the way, the CreateBumpMap mask input is not available in some Fusion Versions, 17 and above, therefore it's not possible to complete the tutorial and get rid of the background. For anyone with this issue you can workaround this by copying/pasting this code into the Fusion grid and it will create a proper BumbMap node with a mask input:

{
Tools = ordered() {
CreateBumpMapFree = MacroOperator {
CtrlWZoom = false,
Inputs = ordered() {
MainInput1 = InstanceInput {
= "PipeRouter1_1",
= "Input",
},
Input1 = InstanceInput {
= "CreateBumpMap_1",
= "FilterSize",
},
Input2 = InstanceInput {
= "CreateBumpMap_1",
= "SourceChannel",
},
Input3 = InstanceInput {
= "CreateBumpMap_1",
= "ClampNormalZ",
= 0,
},
Input4 = InstanceInput {
= "CreateBumpMap_1",
= "WrapMode",
},
Input5 = InstanceInput {
= "CreateBumpMap_1",
= "HeightScale",
= 1,
},
Input6 = InstanceInput {
= "CreateBumpMap_1",
= "BumpmapTextureDepth",
= 0,
},
MainInput2 = InstanceInput {
= "PipeRouter2_1",
= "Input",
= "Mask",
}
},
Outputs = {
MainOutput1 = InstanceOutput {
= "Dissolve1_1",
= "Output",
}
},
ViewInfo = GroupInfo { Pos = { 2750, 577.5 } },
Tools = ordered() {
PipeRouter1_1 = PipeRouter {
= false,
= PipeRouterInfo { Pos = { -147.01, 6.75006 } },
},
CreateBumpMap_1 = CreateBumpMap {
= false,
= true,
= {
= Input {
= "PipeRouter1_1",
= "Output",

= Input { Value = 100, },

= OperatorInfo { Pos = { 37, 39.7651 } },
},
PipeRouter2_1 = PipeRouter {
= false,
= PipeRouterInfo { Pos = { -128, 72.7651 } },
},
Dissolve1_1 = Dissolve {
= {
= "DFTDissolve"

= false,
= false,
= {
= Input {
= "PipeRouter2_1",
= "Output",

= Input {
= "PipeRouter1_1",
= "Output",

= Input {
= "CreateBumpMap_1",
= "Output",


= OperatorInfo { Pos = { 147, 39.7651 } },
}
},
}
},
ActiveTool = "CreateBumpMapFree"
}

ultralow
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First! Very helpful tutorial! Could you maybe explain a stranger things effect for the next one?

skapeedits
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why I can't connect text to the bumpmap

venom
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Yo dude this is an awesome tutorial, love it! Got a new sub 😉

Can you make a video on how you did the fire sparks in the first 3 seconds of the video? it looks amazing, I couldn't find any good tutorials on how to replicate that.

markusdale
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can you make a step by step video on how to make "the florid sword" i think it is. anyways love the video!

SMN-Gaming
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Oh my goodness! This was such a great tutorial, thank you!

AppyDocs
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Very cool. To get a hammered metal surface look, I used FastNoise and added it as a 2nd bump map to the first one. The intensity was adjusted in the merge node. Not sure if this is the best way, but looks fine to me :D Of course, a stock image would have done it too, but the idea was to use only fusion effects.

raymobula
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Really nice tut indeed. You make them easy to follow along too, so kudos for that. :) Not many people on youtube have that ability tbh.

dale
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do you have the tutorial of that one on your intro where the texts appeared through burn-in? like... the texts appears as it burns? all the tutorials I see is burn-out...

CrimsonLadyVT
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Just wanted to say that the metal texture in the description literally doesn't work

pomurain
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I cant connect the text with the bum map?? What am i doing wrong?

videobytrkx
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This was incredibly helpful I just have one question, Im new to DaVinci Resolve and still dont quite know how it works but how does someone turn this into an intro or a title screen after doing all that stuff in Fusion?

longinus_smasher