Making the Lighting Look Sexy: Unreal Engine 5 for Beginners #12

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Unreal Engine 5 Tutorial Series for Beginners, part 12. In this part we'll use another static mesh to make the floor look more interesting and then use coloured point lights to really make the level look more interesting. You'll also learn how to disable shadows for lights.

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Interesting twist with the floor. Nice work!

ihabiano
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Shadows casting is better, and if you are gonna bake the lightmaps, perf would be fine.

If using RT/Lumen, then a low grade point/rect light would be fine, especially if the room is not visible beyond the interior, as you can just lock it off inside a Lightmas volume.

If you want RT but even cheaper, then fake it with a deep water tank underneath and make the light farther away from the surface of the water and use a spotlight/rect and limit the bounds a wee bit.

AlleyKatPr
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Just don't look at the Lighting Optimisation View Mode. Point Lights are the least performant light type and overlapping light attenuation is a performance killer no matter the light type.

shannenmr
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hello, i need your help brother.i want to make a day and night scene(day scene must have sun, clouds), (night scene must have stars, moon, and night view). then i want a two widgets, when i click the day and night button on right side coner, the enironment have changing to based on the button(day and night mode).please help me to create this brother.it was my university project.i have to submit it within next 3 day.i want a project file or tutorial plz bro

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