3D FireMonkey C++ Programming

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3D FireMonkey C++ Programming
Pawel Glowacki - Embarcadero
CodeRage 9 - C++ Track
Tuesday, October 28, 2014 - 6am Pacific Time

In this demo oriented session Paweł is going to demonstrate how easy it is to build interactive 3D user interfaces from the same C++ codebase to multi-device, natively compiled apps for iOS, Android, Windows and Mac. With reusable high-level 3D components you do not need to be a math expert to quickly build visually stunning apps. After explaining the basics of the single-source, multi-device development with C++ we are going to review the FireMonkey 3D object hierarchy and have some fun with building real-life, multi-device interactive 3D apps!
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