Procedural map using genetic algorithm - Ep8 Adding loading screen

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In this Unity tutorial we are going to optimise out procedural generated map using genetic algorithm.

Project files:

Patreon:

Assets used:

Udemy city builer course using OOP and clean code:

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Just wanted to say that I have finished making this generator, and that this was an exceptional tutorial. Thanks!

yobenezneb
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Loved the tutorial. I learned so much it was crazy. I am trying to get a navmesh to work with this but need to know what the tiles are being printed out are. I tried to debug.log this info but can't seem to get the actual information. Looking to see if I can grab all the children that are put underneath the MapVisualizer so I can have them be able to have navmesh built. Any chance you can point me in right direction. Thanks in advance!

TheBrentperry
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very useful and well explained tutorial that saved me a lot of time. THANK YOU🙏
I have a question, i finished my map and I am trying to change its size to be bigger so i tried to change the scale of the prefabs from 1 to 5 which fits my need. However, when i generate the map the road tiles became overlapped. Any ideas how to solve this❓
Thank you in advance

anonymousa
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