Top 10 Best Tech Cards in Hearthstones History

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Tech cards are any cards that are used in decks to counter common match-ups, while often being dead cards in others. They usually do one specific thing to mess up another deck’s game plan, and in this list, we’ll be going over the best 10 tech cards over the years.

├ The List
Intro: (0:00)
10-Big game hunter: (0:14)
9-Spellbreaker: (1:58)
8-Bad Luck Albatross: (3:24)
7-Skulking Geist: (5:04)
6-Eater of Secrets: (6:52)
5-Nerub’ar Weblord: (8:42)
4-Golakka Crawler: (10:27)
3-Dirty Rat: (11:56)
2-Rustrot Viper: (13:38)
1-Loatheb: (15:08)

#Hearthstone #TCG
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I don't see myself ever getting back into the game, but it's fun to reminisce.

GdotWdot
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Just to note, Loatheb has always seen play, when the card came out it had good stats and an amazing effect which was used in aggro decks as a finisher or to lose tempo for the opponent if they were about to use a devastating spell. So yeah tldr Loatheb has always been a really good card.

verylongman
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As someone who’s been playing hearthstone since beta I can easily say that Loatheb was in almost every deck back when Curse of Naxx was live. He was a good stated minion with an amazing effect that could literally fit into any deck.

krone
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Pretty sure Loatheb saw plenty of play when he came out. I feel like I remember the simple fact he was a 5 mana 5/5 was good enough to see play since he could squash Yetis and Sludge Belchers and survive.

Ikethelord
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Seeing these old cards gives me flashbacks! Missed my guy MCT though!

Ollowayn
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The actual best tech for Silence was "ironbeak owl" it was almost always used over Spellbreaker as 2 mana is easier to slot in a turn than 4 mana, especially for aggro decks, which used silence a lot to bypass taunt minions, so they nerfed Owl from 2 to 3 mana to prevent users having too cheap of a silence, While spellbreaker was still rarely used, as they did not want to invest 4 mana to get through taunt minions,

Meanwhile most slow decks have hard removal to get rid of the minion instead of silencing it, the only advantage silence has over hard removal was to bypass strong deathrattle effects, but decks who run their decks based on strong deathrattle effect (Hadronax, Carnivorous cube, Possesed Lackey) would often kill their own minion to trigger the effect, never giving the opponent the chance to silence it,
During this Carnivorous cube era, you had to still remove the silenced body left behind, or you risk the enemy using the Cube on the silenced minion and trigger cube's deathrattle (dark pact/play death) and you suddenly are dealing with 2 of these problematic minions


Spellbreaker was hall of famed later, only because they deemed Silence unhealthy for the game, even though it did not see a lot of play during that meta, which consistent mostly of Galakrond + highlander decks, which were nearly all battlecry effects giving you almost no worthwhile target you wanna invest 4 mana into to silence
On top of that Highlander decks have Zephrys the Great would offer you silence anyway if they ever needed it, giving them no reason to run Spellbreaker

tricky
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Would love to see a "one day fly" kind of video, where the card was incredibly strong for a short while until it got nerfed into the ground and never saw play again.
like Undertaker

CharterForGaming
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15:51 Boompistol Bully, Loatheb stats and cost but works on battlecry minions. I played it in every deck I could when it came out and it was so nice against the galakrond decks at the time

adasafak
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Top 10 Generically Good Legendaries. Neutral legendaries that see tonnes of play in Standard because they have a good effect and no deck building restriction. Mankrik, SN1P-SN4P, Dr. Boom, that type.

murlocaggrob
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Good list! I will say on the Viper section however that there are still a lot of good decks that use weapons in Standard like Libram/Buff Paladin's Immovable Object off of the Cariel hero card and Control Warrior's Outrider's Axe/Bulwark. The reason weapon decks tend to vary in prevalence in the meta isn't because they aren't good, but because the mere existence of Viper being such a strong and versatile tech always makes running them more of a risk, which I think speaks to the power of Viper even more.

kevinmonares
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Ironbeak Owl saw a lot more play than Spellbreaker ever did because of its mana cost. In general, Ironbeak Owl actually broke the game for years due to any deck having access to 2 mana silence, completely denying strong deathrattles and other non-battlecry effects for little to no mana cost.

Loatheb was everywhere when it came out. Everyone knew how strong it was when it was released.

ui
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Ran double spellbreaker for like a year when the meta was all taunt control. Was so sad when they HoF'd it

ARO
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good weapons are still pretty popular in standard. a lot of decks run viper just to counter the immovable object or swinetusk stank !

kang
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I once made a whole deck that was nothing that tech cards designed to destroy combo mostly but also had the anti-tribal and such. It was glorious, but didn't often work.

TheGloriousLobsterEmperor
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Wasnt Loatheb heavily played as soon as Naxxramas came out? D: Also no Mind Control Tech? :P

YGFU
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Good stuff as always, and this helps me as a new player.

Also I got an ad with no sound right after getting to #9's Silence effect and thought it was a purposeful gag at first lmao

Kushina-
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Big Game Hunter isn't just an old card. The Classic game mode is a thing, and it's still played there all the time. (Spellbreaker, on the other hand, is not. Ironbeak Owl is the silence of choice).

Cognocis
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Loatheb was used as a finisher in aggro, locking out your opponent's spells.

Xanthopathy
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Love the content. Could you make a Top 10 Best/Worst Hero Cards video please?

Drewtwu
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I remember using Loatheb to stop the savage roar/force of nature combo that was big at the time.

ElementalPenguins