How to Create Custom Splash Screens in the Godot Engine

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In this Godot 4 tutorial, we're creating a custom splash screen setup to replace the default splash screen in the Godot Engine. Splash screens are a great way to add character to your game.

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0:00 - Introduction and Overview
0:19 - Using the Built-In Splash Screen Settings
0:50 - Creating Your Own Splash Screen System
1:02 - The Splash Screen Manager
1:22 - Setting the Default Scene
1:40 - The Splash Screen Script
2:00 - Fading the Logo
2:26 - Final Result
2:40 - Get the Source Files

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This series is part of my sponsored User Interface (UI) and Control Node tutorial series where we will walk through how to create various user interfaces, heads up displays, and more in Godot 4, step by step. I won't be skipping any steps in the process and everything will be sequential video to video.

Joining my Patreon in one of the 3 tiers will give you:

- access to the private Discord channel
- your name in the project README
- early access to tutorial videos
- power to vote on what mechanics get covered in future videos
- full access to the project source files to use in your own projects

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#godot #godotengine #ui
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I just found out your channel and man if this is amazing. Control nodes and UI have always been my biggest struggle in godot, you makw everything so clear!

GratissTVofficial
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Loving these tutorials so far! I'm slowly going through all the videos in the series.

One thing I just noticed, this video comes after the "Splash Screen Manager" video on the "Godot User Interface Tutorials" playlist, and I believe that video should come after this one instead.

niceatpingpong
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Splash screen manager sounds more like a cutscene manager, they way you said it at the end of the video there, .

TheRealKaiProton
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Line 20:Unexpected "await" in class body.

AppMaker
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I get the error message "Invalid access to property or key 'modulate' on a base object of type 'Nil'." for the line "splash_screen.modulate.a = 0.0"
What could this be? My image is a PNG file

pipeliner
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Why do you say self.create_tween()? Is it the same as create_tween() without self?

Ocdib
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