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Loyalty program | Wikipedia audio article
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This is an audio version of the Wikipedia Article:
00:01:42 1 History
00:01:56 2 By continent and country
00:02:05 2.1 Asia
00:02:13 2.1.1 Mainland China
00:02:33 2.1.2 Hong Kong
00:03:14 2.1.3 India
00:03:53 2.1.4 Iran
00:04:12 2.1.5 Malaysia
00:04:35 2.1.6 Philippines
00:05:49 2.1.7 Singapore
00:06:09 2.2 Europe
00:06:17 2.2.1 Finland
00:06:58 2.2.2 Georgia
00:07:37 2.2.3 Germany
00:08:18 2.2.4 Hungary
00:08:38 2.2.5 Italy
00:09:37 2.2.6 Latvia
00:09:57 2.2.7 Norway
00:10:22 2.2.8 Republic of Ireland
00:12:27 2.2.9 Russia
00:13:11 2.2.10 Spain
00:13:44 2.2.11 Switzerland
00:14:41 2.2.12 Turkey
00:14:56 2.2.13 United Kingdom
00:21:39 2.3 North America
00:21:47 2.3.1 Canada
00:23:36 2.3.2 United States
00:27:23 2.4 Oceania
00:27:31 2.4.1 Australia
00:28:49 2.4.2 New Zealand
00:29:12 3 Mobile online loyalty programs
00:30:07 4 Mobile off-line loyalty programs
00:30:51 5 Disloyalty cards
00:31:10 6 Criticism
00:32:35 7 See also
Listening is a more natural way of learning, when compared to reading. Written language only began at around 3200 BC, but spoken language has existed long ago.
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- increases imagination and understanding
- improves your listening skills
- improves your own spoken accent
- learn while on the move
- reduce eye strain
Now learn the vast amount of general knowledge available on Wikipedia through audio (audio article). You could even learn subconsciously by playing the audio while you are sleeping! If you are planning to listen a lot, you could try using a bone conduction headphone, or a standard speaker instead of an earphone.
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Speaking Rate: 0.9757075569577704
Voice name: en-AU-Wavenet-D
"I cannot teach anybody anything, I can only make them think."
- Socrates
SUMMARY
=======
Loyalty programs are structured marketing strategies designed by merchants to encourage customers to continue to shop at or use the services of businesses associated with each program. These programs exist covering most types of commerce, each one having varying features and rewards-schemes.
In marketing generally and in retailing more specifically, a loyalty card, rewards card, points card, advantage card, or club card is a plastic or paper card, visually similar to a credit card, debit card, or digital card that identifies the card holder as a participant in a loyalty program. Loyalty cards (both physical and digital) relate to the loyalty business-model.
Cards typically have a barcode or magstripe that can be easily scanned, although some are chip cards or proximity cards.By presenting such a card, purchasers typically receive either a discount on the current purchase, or to an allotment of points that they can use for future purchases. Hence the card is the visible means of implementing a type of what economists call a two-part tariff. Application forms for cards usually entail agreements by the store concerning customer privacy, typically non-disclosure (by the store) of non-aggregate data about customers. The store uses aggregate data internally (and sometimes externally) as part of its marketing research. Over time the data can reveal, for example, a given customer's favorite brand of beer, or whether he or she is a vegetarian. Where a customer has provided sufficient identifying information, the loyalty card may also be used to access such information to expedite verification during receipt of cheques or dispensing medical prescription preparations, or for other membership privileges such as access to an airport lounge using a frequent-flyer card.
Loyalty programs have been described as a form of centralized virtual currency, one with unidirectional cash flow, since reward points can be exchanged into a good or service but not into cash.
00:01:42 1 History
00:01:56 2 By continent and country
00:02:05 2.1 Asia
00:02:13 2.1.1 Mainland China
00:02:33 2.1.2 Hong Kong
00:03:14 2.1.3 India
00:03:53 2.1.4 Iran
00:04:12 2.1.5 Malaysia
00:04:35 2.1.6 Philippines
00:05:49 2.1.7 Singapore
00:06:09 2.2 Europe
00:06:17 2.2.1 Finland
00:06:58 2.2.2 Georgia
00:07:37 2.2.3 Germany
00:08:18 2.2.4 Hungary
00:08:38 2.2.5 Italy
00:09:37 2.2.6 Latvia
00:09:57 2.2.7 Norway
00:10:22 2.2.8 Republic of Ireland
00:12:27 2.2.9 Russia
00:13:11 2.2.10 Spain
00:13:44 2.2.11 Switzerland
00:14:41 2.2.12 Turkey
00:14:56 2.2.13 United Kingdom
00:21:39 2.3 North America
00:21:47 2.3.1 Canada
00:23:36 2.3.2 United States
00:27:23 2.4 Oceania
00:27:31 2.4.1 Australia
00:28:49 2.4.2 New Zealand
00:29:12 3 Mobile online loyalty programs
00:30:07 4 Mobile off-line loyalty programs
00:30:51 5 Disloyalty cards
00:31:10 6 Criticism
00:32:35 7 See also
Listening is a more natural way of learning, when compared to reading. Written language only began at around 3200 BC, but spoken language has existed long ago.
Learning by listening is a great way to:
- increases imagination and understanding
- improves your listening skills
- improves your own spoken accent
- learn while on the move
- reduce eye strain
Now learn the vast amount of general knowledge available on Wikipedia through audio (audio article). You could even learn subconsciously by playing the audio while you are sleeping! If you are planning to listen a lot, you could try using a bone conduction headphone, or a standard speaker instead of an earphone.
Listen on Google Assistant through Extra Audio:
Other Wikipedia audio articles at:
Upload your own Wikipedia articles through:
Speaking Rate: 0.9757075569577704
Voice name: en-AU-Wavenet-D
"I cannot teach anybody anything, I can only make them think."
- Socrates
SUMMARY
=======
Loyalty programs are structured marketing strategies designed by merchants to encourage customers to continue to shop at or use the services of businesses associated with each program. These programs exist covering most types of commerce, each one having varying features and rewards-schemes.
In marketing generally and in retailing more specifically, a loyalty card, rewards card, points card, advantage card, or club card is a plastic or paper card, visually similar to a credit card, debit card, or digital card that identifies the card holder as a participant in a loyalty program. Loyalty cards (both physical and digital) relate to the loyalty business-model.
Cards typically have a barcode or magstripe that can be easily scanned, although some are chip cards or proximity cards.By presenting such a card, purchasers typically receive either a discount on the current purchase, or to an allotment of points that they can use for future purchases. Hence the card is the visible means of implementing a type of what economists call a two-part tariff. Application forms for cards usually entail agreements by the store concerning customer privacy, typically non-disclosure (by the store) of non-aggregate data about customers. The store uses aggregate data internally (and sometimes externally) as part of its marketing research. Over time the data can reveal, for example, a given customer's favorite brand of beer, or whether he or she is a vegetarian. Where a customer has provided sufficient identifying information, the loyalty card may also be used to access such information to expedite verification during receipt of cheques or dispensing medical prescription preparations, or for other membership privileges such as access to an airport lounge using a frequent-flyer card.
Loyalty programs have been described as a form of centralized virtual currency, one with unidirectional cash flow, since reward points can be exchanged into a good or service but not into cash.