Fallout 2 Modding - New Critters with Blender

preview_player
Показать описание
-----Update-----
I just learned you can press F12 to get a screenshot of the mapper, so that might be a shorter way to do things instead of having to capture it to an image editor. Check out the forum thread:

0:00 - Intro
0:31 - Things you will need
1:14 - Frame Animator Install
1:50 - Screencap Mapper for Background Image
2:41 - Cropping images by resizing canvas in Gimp
3:51 - Blender - Camera Settings
5:10 - Blender - Side Bar Settings
6:58 - Blender - Multi-Camera setup
9:00 - Blender - Model Setup
9:55 - Blender - Camera Names
10:58 - Blender - Idle Animation
11:48 - Blender - Render multiple cameras with Python
13:22 - Frame Animator - Multi-folder Import Script
14:07 - Frame Animator - How to use
15:35 - FRM file naming conventions
19:19 - Proto Manager - Critter Creation
20:07 - Fallout 2 Mapper
20:23 - In-Game Testing
21:50 - Possible bugs to watch out for

+++Downloads+++
Frame Animator 2.70.1 (This one works with scripts)

FRM Naming Conventions Wiki

Fallout 2 written tutorial on converting from 3D to FRM

List of different Fallout 2 modding tutorials

+++Scripts: Frame Animator+++
ADD_FRAMES, 0, NE\*.PNG
ADD_FRAMES, 1, E\*.PNG
ADD_FRAMES, 2, SE\*.PNG
ADD_FRAMES, 3, SW\*.PNG
ADD_FRAMES, 4, W\*.PNG
ADD_FRAMES, 5, NW\*.PNG
SET_OPTION,AUTOCUTTING,1
SET_FRAMES_OFFSET, 0,-6,6
SET_FRAMES_OFFSET, 1,-6,6
SET_FRAMES_OFFSET, 2,-6,6
SET_FRAMES_OFFSET, 3,-6,6
SET_FRAMES_OFFSET, 4,-6,6
SET_FRAMES_OFFSET, 5,-6,6

+++Scripts: Render Multiple Cameras to Folder with Python+++
import bpy
import os
# save for restore
# list of cameras
original_file_path = path_dir

+++Music used in this video:+++
0:0 BETTOGH - Another World
4:46 Metaphazic - Slipstream
7:02 TeknoAXE - Invading the 80s
10:55 Dreamhour - Who Are You Tonight
15:11 Metaphazic - Hydrophase
18:34 TeknoAXE - Aerobatics in Slow Motion
22:48 TeknoAXE - Free From the Matrix
Рекомендации по теме
Комментарии
Автор

You are an absolute legend, this is extremely helpful, thank you

breadman
Автор

Finally i was looking for this tutorial for years please keep it up

Ahmedkhaled-ctbe
Автор

Had I not been eating my breakfast when I was watching this, I would have been slack-jawed with amazement. Thank you so much for your efforts with this. As a side note - would I be right in saying *gasp* that Tim Cain was wrong when he said Fallout's projection is cavalier oblique, when in fact it's trimetric?

stevedowning
Автор

So I’m learning Python with the intention of re-creating the F02 engine with some slight improvements, just to teach myself how to program, so it’s good to see that you’re already using it for modding assistance.

PaladinOfNerds
Автор

Thank you for sharing! I hope this will bring us some cool new mods

jsimek
Автор

This is very cool information, you are a great guy) Can you somehow tell me about post-processing, I want to make in 3d not a death claw, but a character who occupies the leftmost, first position in the maper. I would like to try to make it as similar as possible, pixelation is probably not enough when rendering, I am inexperienced, but all this interested me very much! Definitely like!

helpasic
Автор

Дошёл до того момента, где выставляется свет. При попытке попасть в тень оригинального персонажа, выяснилось, что свет падает не сверху, а немного сбоку ~(Х=1.5 Y= -0.5). И тогда, получается, что вместе с камерой должен меняться и источник света. Тогда тень будет оставаться на своём месте.
Но пока не понятно, как сделать так, что бы это делалось автоматически, как с камерами.

Vladislav_Yakovenko
Автор

Hello. I'm trying to make a little mod for Fallout 2 and I wanted to create some custom world objects (cars, trash, furniture, etc) and I can't find any video explaining how to do that.Can anyone help?

juanignaciosanchez
Автор

Hi from Max Old Fallout From Reddit )) Good video! Too bad I don't know anything about 3D and blender. Such a question. A creatures from the F3 (FNV) can be removed and their models to make F2 critters?

OldFallout
Автор

Excuse me, but do you have an identical tutorial but for the backgrounds, in order to texture and shape them well?

longuemire
Автор

I have started working on a mod called Fallout Capitol Wasteland, and I needed sprites for mirelurks, vault 101 suit and to make a random encounter for the crashed ufo site with the alien blaster. Do you think I could tear open fallout 3 and find those things already and then just do exactly this to them to fit in game? Even with a different vault suit instead of vault 13?

SpiritVector
Автор

im trying to make a water tile so the player can fish, any suggestions on where i can place my water tile so mapper can see it

warborg
Автор

So... when are you recreating the car mowing down people in New Reno? With your own car model of course... :D

PhoenixWrightVSBoshy
Автор

А как же создавался оригинальный фолаут? Неужели всё отрисовывалось в ручную?

Vladislav_Yakovenko
Автор

Why didn't you test a simple square grid against your data?
The resulting picture may seem correct, but only locally within a couple of hexes. When building tailmaps or anything else, you will have wild errors that will break almost everything you create
Just create a checkered grid of the world and you will see how everything starts to distort for you

AizarkLizard
Автор

Very creative and cool.
Could be helpful if you shared your work somewhere so people can take a look at the exported images etc. Personally i'm struggling with how to make alpha work in frameanimator.. a .png with no alpha but transparency doesn't seem to work, and creating an alpha channel was not helpful either from the looks of it. Not following this tutorial exactly though since i'm doing static scenery.

Vurt
Автор

Can I use this to make custom player armor?

MisterWraith
Автор

Does this apply to modding Fallout Tactics?

NexonNL
welcome to shbcf.ru