5 Common design mistakes! BST:57

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design mistakes
1- lack of context
2- unrefined designs - too many ideas in the image, etc.
3- generic ideas, too standard
4- lack of reference
5- weak shape design

noiJadisCailleach
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I think to some extent I struggle most with perspective. And then I don't mean drawing a house accurately in one point or three point perspective in a technical sense, but rather the design phase at which you determine where the 'camera to the scene' is located and what its effects will be on a scene or design. I think I need to experiment way more with different view angles, camera positions for essentially all kinds of scenes really. Closely related to that, but at the same time different is how to get the various components to display the right type of scale. In this video there's the temple into what looks either a tree or a rock. I probably would have chosen a wildly different size and proportion for that same scene.

PHeMoX
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My biggest struggle at the moment is overthinking whether I'm doing the right stuff to achieve my goal of working in the entertainment industry as a concept artist. It's really hard for me to decide what sort of work I should be investing my time on. This leads to a circle of stressing thoughts.
Awesome video though!

erikill
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Great video and insights. Thanks. I found the content on shapes particularly helpful. So simple, but so powerful!

FITZFACTOR
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Very nice video. Will probably return to it every now and then to re-iterate all the points for myself.

sjZhyren
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Please make more videos like this, super super helpful

jhalakdoshi
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This is probably your best video since this is where i see everyone failing. And also why you can't work for cheap.

markcooperartcomofficial
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thanks so much for pointing these out!! so excellent!!

irismuddyhehe
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How can you tell when the shapes are not working within a design or within a context of a scene???

Defflin
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I struggle most on bad shape arrangement or design. Seeing how you break down in simple shape, I will try study that method. Thanks for sharing :)

wisonhendrik
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Damn, this is a great video. Nice job, brother ;).

LauritsR
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I stumbled upon your channel by accident. My God, your channel is a gold mine.

alfredschlicht
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11:10 when i was building stuff in minecraft, i got a little but skilled at buildings design

prosperitystar
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A few moot points and helpful ones. At which point does "taste" and "what I would do" merge with the elements and principles?

darellteague
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Hi Tyler, thanks for the video. Are the books behind you? Can you share the best book about dynamic composition?

elenavid
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Thank you for the tips. By the way, you have a common mistake in mic placement. If it is a cardioid, as i think it is, you should invert it's positioning. Lowering in down, and pointing it up to your chest/throat. Thank you!

alexandrepsbraga
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Hello, i love your explanation, especially the generic idea and the weak shape of design. But i still cant get it about something unrefined one .


I have drew like one of your students too, i make a gigantic moving castle where there is a big castle in the middle, a gigantic towers in the left and right, full of wooden houses in the bottom of it and a wheel that move it up at the bottom of it.

Is that a bad one ? Its okay, i just want to know more. I love actually most of your students art, and seeing you critics its makes me realise just how far i am from them xd. Thank you for the video

veenibik
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Your voice is 16 - 17 but you look like 32 - 35

milosrocenovic
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Some of the advice were ok such as ensuring that the audience can decode the scale by placing persons or animals in the scene. Other advice, however, were down right stupid and provided no value at all to the students, e.g. building elevated floors or a fence within a house.

azalea