C++ with BP #3 - Converting a Function in Unreal Engine 4 ( UE4 )

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Sometimes you can't find what you need in Blueprints so you need a little help from C++. In this video we cover converting a Blueprint Function into C++ while using extra modules and functions.
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Hi Mathew - I just wanted to say a big thankyou for all your amazingly useful videos - you have saved me so much stress/time and complete confusion. You really should be recognized for all your amazing work!

AdelaideBen
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I love your example videos! looking forward to UE5 Videos soon :))

DanielPerez-lstr
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lol, the opening is so funny, I like it

dejavu
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Maan I've been waiting for video number 5 for too long >.< Please do video number 5 next time xD

sardorian
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Hi Mathew Wadstein, Love your videos, i was wondering would you know how to get & expose wheel slip and surface detection if not wheel debug information to BP from wheeled vehicle in ue 4.22? I would so very much appreciate it. Coming from you. Thank you.

insanestudios