How To Make Floating Islands In Unreal Engine

preview_player
Показать описание
In this tutorial I show you how to make floating islands in Unreal Engine.

Asset packs that I used
LANDSCAPES
Stylized:

Realistic:

ROCKS
Stylized:

Realistic:

ALPHA BRUSH

Check out my games on Steam!
Henry’s Day

The Virus

I get all of my stock footage and music from Envato Elements. If you’re interested in getting a subscription, use my affiliate link as it helps fund my channel!

About Unreal Engine
Unreal Engine is a complete suite of development tools for anyone working with real-time technology. It gives creators across industries the freedom and control to deliver cutting-edge entertainment, compelling visualizations, and immersive virtual worlds.
Рекомендации по теме
Комментарии
Автор

This is great, alot of good tips and easy to follow without it feeling too slow. Keep up the good work!

TFxTV
Автор

That's why you're the GOAT... The GOAT!!! Simple, you explained everything.

kellowattentertainment
Автор

That's awesome, thank you for sharing this tutorial!

thebutterflyking
Автор

Thanks a lot! I'm not using unity but a new RPG program called Bakin and this did the trick!

thegeakshow
Автор

Dude, I hate you so much...I just spent the last hour trying to figure this out just with landscapes and inverted shapes, etc. and was banging my head against the wall...then, boom, Mr. Elusive Panda comes along with "just flip some rocks upside down" and now I feel like an idiot. ;)

Honestly, this is great and literally couldn't come at a more perfect time...well, I guess an hour earlier, but that on me for not searching first. Thanks so much, subscribed! ;)

andrewshandle
Автор

Thank you! I use this method to make Overhangs and Land bridges in my game now!!

mtlpgaming
Автор

This is so awesome! Is it possible to have a normal sea level open world with your floating islands above and travel between the two, or would they need to be seperate with a loading screen?

---ulin
Автор

I've actually been trying it out in Unity by doing a plane of terrain surrounded by rock clusters.

RealNekoGamer
Автор

When you hide the rest of the landscape through visibility the part that you can’t see still have collision or can you fall through it?

echolitis
Автор

I like this but what if you want to procedurally generate them? Can it be done in a similar way?

PixelKnight