Scoring For Video Games with Shaun Chasin

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Film / TV / Video Game composer Shaun Chasin let us into his studio to talk about his approach for scoring the video game "Way of the Turtle" from Illusion Labs.

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Composing music and making audio for games was my childhood dream and I am so happy to have a career doing it!

walzmusic
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As a pianist transitioning to composer this video is simply amazing thank you for sharing your process

na.agnant
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This video and comment section is an absolute plethora of information

wlow_music
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Shaum Chasin is on a really pro level 🤌

neverlow
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This was very informative and useful. Thanks a lot! 👌

Cinematsic
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Switching instruments, great tip! I'll give that a try for sure

bossbattleorchestra
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Shaun, that you for this GREAT video. I'm using this as part of my curriculum for my isolation remote learning music classes. We are looking at different professions in the music field. Thanks!!!

dougboughter
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Enjoyed watching every second of this video! lookin forward to the next on:)

CaseyChronicle
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Been contemplating on getting into video game composing, this was very helpful and inspiring! Thanks for sharing this:)

JoshuaNaranjoMusic
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Thank you for the Video of some underscoring Tips and your Flow.

nucentury
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Thanks for the insight Shaun! Your mock-ups sound incredible

nicholasharral
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Thanks a lot Shaun! Very informative, but you’re little responses to the comment section were probably a bigger help- for me at least! So, I ask, is there a basic asset checklist we should all write loops for? For example: a intro, overworks theme, lose life theme etc? And what’s a usual or max loop size in terms of bars? And so basically composing in layers is essentially creating the most layers you can stacked on top of eachother For a set amount of bars and then implementing them in with middleware, right? Thank in advance for the response! (If there is any 😅)

willycalderonofficial
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Fantastic Score! Really sounds amazing.

harrysanders
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I'm curious, do you code the music into the game yourself or do you send it to the developers and they handle it?

vincenttroyer
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That was really informative! Been curious about the back and forth in this process. :)

JonathanKillstring
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any videos on the process of exporting assets?

nicksaya
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Amazing video. I have a question about the volume of every track ¿is there a standard level for all of them?

Shanluki
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let me call this butter phantasy? sounds all so smooth and comfortable

emanuel_soundtrack
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Hi Shaun love your stuff, any advice on process of getting companies/ People interested in the music my son composes for computer games please ?

jennyhasted
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Hey Shaun, what's your advice for getting started in games as a composer.

cinebeatmusic
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