A PowerPoint about Rico

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Man i just love it when the enemy rico starts hitting the maps edge and an entire lane gets completely disabled

gigiobigio
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A brawler that can:
Shoot you behind walls
Completely block entire narrow lanes
Erase assasins with a click of a panic button
Melt tanks with an almost endless stream of supers
Prevent you from healing more efficiently than a crows main attack due to random hypercharge bullets bouncing around like a game of asteroids.
Yeah pretty balanced, nerf poco bro

Stop_This_Madness
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One of the most frustrating things about Skillcos’ is how confident they are when they have gadget charges left. I hate it when I’m playing some kind of tank/assassin and the enemy Rico can reliably just run into my face and skill me…

LDOTB
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I hate the balancing in this game. Rico has become the most fucking frustrating brawler I have ever faced. If he shoots down a lane it permanently becomes blocked off (very fast reload, reload gear, bounces etc). It is impossible to kill him, assassins get one shot by his gadget, tanks get melted or feed super and sharp shooters have it slightly better as some outrange him, but if theres walls… yeah. I hate him.

GlonkOverlord
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Rico mains resisting the urge to tap their green button: (Mission impossible)

sebastianzarek
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characters always end up either dying or becoming skilless :< mortis and dyna NEEDED those hypers yet theyre win %s are still among the lowest they genuinely need to take the hit on popularity and make characters retain their cool gimmicks instead of just watering them down to the point of no skill

crescent-mine
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I’ve lived with rico as my main ever since gadgets weren’t even a thing, and i’ve watched many brawlers go in and out of the meta, and i’ve always viewed rico as a saving grace with how he was almost always on the S or A tier in terms of skill. Which is why he’ve always been my main.


Ever since this year started, the skill-aspect of this game has plummeted beyond recognition, and my main was not spared with hypercharge, the mutations, and now even the spongebob collab, and now, even tho he was always my most fun brawler, he no longer feels different than any less skilled brawler, and so with how ridiculous every meta is from the last, and my main losing his shine in my eyes, I’ve decided to finally quit this game until supercell pays respect to the competitive side of it and actually acknowledges and maintains skillful brawlers, and stop focusing attention on the new comers who will soon become like us and find that the game’s balancing is horrible as of now.

Crsti_shackles
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I think there's a serious talk to be had about all the gadget designed as panic buttons and the effect they have on the overall game and design of Brawl Stars

Not only do they dumb down interactions since you now can just disengage out of a disadvantageous match up with just 1 click of a button, but it also forced future brawler design to take them into account, further dumbing down interactions

Buzz and Cordelius work as well as they do and are so fundamentally strong because their entry tool also disables these panic buttons, and they're "fine" because it's what lets them fulfill their assasin role reliably, even though in a vacuum, Buzz's ability to stun while it takes multiple people out at once is broken to it's very design, for example.

This is not to say that you can't have well made panic buttons. Tick's Last Hurrah I think is a good example: with it's 1 second delay, it prompts quick decision making on part of the assassin, of either disengage or brute force the shield (thing that with today's damage powercreep is wholly possible, but that's a talk for another time), and even in case you don't manage to get the kill, the damage from the explosion isn't a whole lot and the knockback isn't such that you can't just rush back at the Tick while the gadget is in cooldown. Last Hurrah's existence doesn't immediately end a given engagement, but it rather triggers a quick-time event where both sides have to take into account elements such as the place in the map it's being used, the presence of teammates on either side and the remainder of the kit of each brawler. It is infact wholly possible to just waste a gadget use of Last Hurrah by timing it wrong, using at low health, without teammates around to capitalize on the knockback, ecc. And this is without taking into account that to use Last Hurrah you are giving away the second gadget, which admittedly in Tick's case isn't _that_ amazing, but it definitely creates more back and forth in simply deciding to select the gadget.

Most of the time though, the panic buttons work so well on the brawlers they're on that it's basically impossible for there to be a choice made between the two gadgets. Look at how Emz still uses the friendzoner gadget despite how limited its range is, it is simply a case of the fundamental idea of the gadget that will always work way better then her second gadget, which provides an arguably lower reward for an higher risk. Most panic buttons are so fundamentally low risk high reward that we even get cases such as Piper's first gadget that makes her absolutely unable to be approached, sometimes even outright countering close range, to the point that it manages to out shadow even something as strong as homemade recipe, which has about the same reward (guaranteeing a kill) but higher risk (walls getting in the way, the brawler healing just enough before you land, and others)

TL:DR; most panic buttons just make interactions and matchups boring, and their existence forces assassin design to be extreme. The game (while it would also be less accessible due to needing an higher skill floor) would be infinitely more fun if many of these gadgets were either reworked or nerfed into oblivion

madjester
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I've been thinking this for a while but it's curious how brawlers like Rico, Colt, Dynamike or Piper used to be considered like really difficult brawlers to master, but now with these balance changes clearly appealing to the more casual players they are hated and no-skill brawlers. Been playing BS since global and I remember the days when Dyna had such a slow attack and Piper didn't deal that amount of dmg at short range, so everybody thought that these were the high-skill brawlers lol, and ofc Rico's gadget wasn't boosted so almost nobody played him. Things change a lot

kenna
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I feel like a small problem with Rico is that some people just don’t know when to aim straight forward. Like the extra range and damage is nice, but the enemy is 600 hp and right in front of you, just shoot them.

SIothingAround
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Man I love watching my enemies cower in fear as my Rico approaches them...before they realize I can't aim and make quick work of me

PoyoPowerPlant
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That feeling when you mained rico since season 4, then suddenly the brawler is considered more unskill overtime while getting nerfed.

KyryloMudrokha
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You could try adding some gifs or tiny videos to enhance visual explanaition and easier understanding, maybe with how some hypercharges work. Just an idea, still a very good video

fernanbro
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this is why when as a colt main when i kill a rico i am VERY toxic even though i normally arent

MirtskuK
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I remember when I used to practice Rico to understand his attack back in 2018-2020
And I also remember when I got team wiped by an 8k hypercharged Rico in ranked

AvicaZo
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second comment i have another theory for why rico is noskill now
his projectiles are too wide and they have too much innacuracy
if you look carefully, his attack isnt really the same as colt, its more like thin pam. the projectiles come out at a bunch of different angles, so even if you mess up the trigonometry, the attack correct it for you and a few projectiles will still go where you want
this makes it so the only skillful part of rico, isnt even skillful
additionally, this makes rico much more frustrating to play against, because even if you do the angles to find EXACTLY where ricos projectiles would go, you physically cant dodge in the gaps because the projectiles are wide and the angle are varied in such a way that its impossible to not get hit
the way he does damage right now is like colt level damage but easier to hit, which is why all the bad randoms seem to have suddenly picked up rico, hes just easy mode colt with even more possible damage output, less aiming, and better surivability

tbh i dont get why supercell wants to give every brawler in the game an entirely self sufficient kit. whats the point of a team comp if everyone in the game is a damage dealer anti assassin with some way of securing kills?
look at berry, why does a thrower have 2 escape options ON TOP of being really good?
whats ricos weakness? hes weak to assassins and being outranged, and a lot of the time outranging isnt an option so giving rico an anti assassin gadget makes him just uncounterable
look at larry too, hes a thrower whos main attack is STILL too good, but also has anti assassin capabilities too? like why?
and there was charlie who was an anti tank, but on release she also had the range to handle snipers? like why?
and darryl whos whole thing is 'dont let him near you or youre friggin dead' and then they gave him the ability to get all the way up to snipers with a 50% damage reduction while doing so.
and then kit whos supposed to be an assassin, but has such a high super charge rate that he can even kill tanks in 1v1s
and clancy who does a lot of damage, but they decided to also give movement speed so he could also counter snipers???
they got in a habit of just making everyone counter everything and its the real reason theres no skill anymore
everyone does too much damage

aldenstromberg
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Kinda sad when you see the most wholesome couple in the game (Rico and Piper) getting so much hate, even if they're so annoying to face nowadays.

Ghst-rmsj
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Let’s not also forget the fact when a rico is coming out of spawn in brawl ball and an enemy is attempting to walk the ball in and with one press of the multiball launcher can instantly delete them and stopping an attempt at scoring

flux
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As a rico main, i couldnt agree more, even before his hyper he was already pretty good if you knew how to play with him which made him a really underrated brawler, but after all the attention he got with his own event and the hypercharge people started to realize that he is actually broken asf

streer
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at first rico does need skill to use and especially so when trying to master him. The problem is precisely what you mentioned he has several haha button go brrr (skilless) options and like I said in a previus comment, supercell's care for gadget balance and now with hypercharge balance (seriusly, what were they thinking tith mortis???). Too many brawlers have a free kill/get out of jail free options (mainly with gadgets). I remember when I first saw rico's ability to fully recharge his super in 2018 if he hit his entire super, suddenly making him a damage demon. This though, required careful positioning and bouncing. After his 2nd star power came out this made it so that he could still do that without walls, out manouvering the opponent (aka good movement) was needed instead. This was part of his balance, rico can only sustain high damage through cicleing supers, one of the problems is that nowadays it is too easy to do so on maps that favor him

on a different note, in a previus video of yours you briefly mentioned damage inflation wich got me thinking, that is absolutely true. With the two biggest examples gene and mortis

gene before had VERY low damage, barely being able to 3-shot low hp brawlers. He was a brawler that practically required teamwork to be played at its best. Today, with his hypercharge, 2nd star power super and 3 ammo he is just barely not able to kill a full hp darryl.

mortis, until recently, needed not high skill, but high gamesense and intuition. while playing mortis you had to keep in mind several things: 1. have at least 50% super at all times, 2. hit as many enemies as posible with the super to not only charge it faster but heal more, 3. only engage in a fight if you know you'll be able to confirm a kill or stay alive.
Without super it was hard to get kills due to middleing damage and slow reload speed. Essentially, when fighting, mortis is carried by his super so to play him optimally you need to keep those things in mind.
recently however, most of that has been thrown out the window. Now you equip the mythic gear, and your entire gameplan is to get the hypercharge. It doesn't matter if you die or not as long as you get some charge. Then, when i'ts ready, you click the purple button, then the yellow button and poof! you have "earned" yourself a teamwipe.
a high skill, oportunistic brawler with middleing damage, turns into a teamwipe machine due to a button (with 3 ammo and super) from 7800 damage to 12000

sluggknight