Coding the Game of Life

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This is the first of two videos about Conways Game of Life. In this video we'll go through the basic concept, some crazy examples of what people have made, and then we code life from scratch!

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Twitter: @The_ArtOfCode

========== Other videos to watch ==========

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So glad to see you posting again. I was beginning to worry you are done. You and Inigo Quilez make up the the apex of pure maths based shader design.

Unfortunately, your combined exposure on YouTube is one of the most confounding mysteries of our age and further solidifies my position that not only is there no God but any existence compatible with this universe was never even an option . To fill that void, the universe has provided us with the likes of you and Inigo. Amen.

Ժծթչ
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It's cool how the edges grow off gliders.

oraz.
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This was awesome, thanks so much for making this! I've been teaching myself to write shaders and your channel has helped a ton.

f_c_r_
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i am still trying to implement this on a Torus. I've come across your Torus tutorial today, really helpful. I am an absolute beginner, but your videos inspired me so I chose to use Shader toys for my school project. I tell you, it's been a journey. Now trying to merge the two lessons. I love your tutorials, i think you're just brilliant. Remain ever blessed.

atinuchristidkfashina
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Thank you very much! We are waiting for new videos!

mrdixioner
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I was wondering when there'd be a new video of yours just yesterday :D

Zolbat
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really happy to see you teaching about buffers as I dont think a lot of your previous videos did so, and a majority of the shaders on shadertoy are using them.

Thanks for showing that a bit more!

aylictal
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I would love to see you do a tutorial on sand a water simulation using cellular automata!

squareparticle
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I loved the "why don't you work". What it means to me that he is coding this for real.

coderentity
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Great to see a new video! Game of life as a shader - nice.

You have a really great content here. You can consider making some shaders tutorials for Godot game engine. It is small, Open-Source, lightweight and it is getting more and more popular. With v4, that will be hopefully released in a few months, it will also gain a lot of wider adoption in my opinion. I haven't seen though too many shader tutorials. You got the math / shaders knowledge, so translating it to Godot should not be a big problem as you did with Unity. The community is friendly and would for sure love to see you contributing.

I am not suggesting abandoning using ShaderToy at all, just to maybe to try reaching a new, bigger audience. I believe your channel can grow massively, as it deserves. Keep up the good work whether you will decide to try it or not!

HybridLizard_com
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With a creepy enough music those gigantic patterns always give you gross bumps.

gz
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Awesome video. Not only as a shader tutorial. Also enlightening.

Note: Pls fix your mic I had to follow the subtitles at some point because of the headache :D

yavuzcakr
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I need this 26:35 as audio que for work into a big red button I can hit every now and then

Keimoj
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love your shader tours! Your videos are awesome!

karenfu
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Very cool that you use state for a shader this way

sagielevy
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How would one turn this 2d flat grill into a globe i.e as the cell slips off one end of the grill it appears on the other side? top/bottom and both sides.

atinuchristidkfashina
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I love your videos and shader programming. It introduces a new way of thinking about it if you can't just press F9 to see wtf is going on... Could you maybe do a video on making music with shaders?

hago
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Someone did a clock with this? Unbelievable

mesrepadam
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can you make shader that uses game of life? :D

kuulajarkkoperse
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weird I recently watched a person make this in Unity and to took a lot more effor. :)

BoyceBailey