50 Days Of Roguelike Game Dev! | Indie Game Devlog

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After over 200 days of work, I stopped working on what I thought was my dream game, but why? I explain in this devlog. My new game, Project Myth, is an roguelike inspired by hollow knight and risk of rain 2, and in this video, I'm covering the first 50 days of development, ending with a brand new bossfight with Ares!

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Neat I wanna play it. The feedback when hitting enemies looks especially satisfying.

slppey
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Fantastic video to watch while procrastinating my own game

preator_vallum
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I love Ares being the weakest boss bc in most Greek Myths despite being a war god he's pretty weak

emeraldmation
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Movement looks clean 🔥🔥🔥! Idea for mythical creature: In Brazilian folclore we have the Headless Mule, which is a black or brown mule with no head, its neck is constantly spewing fire like the ghost rider and it screams imitating a crying woman.

Metaldude-thrten
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ayyy devlog 2! We kinda started the same time so its cool to see you make progress along side me. Especially since we have a similar game loop with the waves!

Matatoskr
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I was thinking about changing the bar below where the items are to the pause menu or below the combo multiplier and use the bar below as an inventory with 3 to 5 slots for things like flasks, one use objects or abilities or even to use active abilities that some items might give you.

This could be great for item variety and cuz i think the items being there dont add much

elfenixoscurooscuro
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In the Indian mythology, there are many creatures that can be used as monsters, however most of them are "vahanas" or rides that the gods use.. I would like some mechanic like that so that you can tame/ride specific creatures that are actually rides of the Indian gods that you subdue

HackMan
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Suggestion for a boss is the Nemean Lion, a golden furred lion that's impervious to attack, and was killed by Hercules via choking it to death.

goldencookie
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you could add a golem, floating leviathan and behemoths.

marking
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Absolutely loving it! You were one of my main inspirations to start a devlog series. The only thing I'd change is the Daitengu's sword, it's really small while it's moving and then the attack is quite big, so it may feel a bit unfair

AidanNieve
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I think the Flatwoods Monster from West Virginia Myth would be pretty cool

JayHurst
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Dream games are usually tricky, very prompt to scope creep.

I'm also building a game that is not my dream game, and creating devlog shorts for it.

I wish you the best of luck.

TiltLoop
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In Flanders, Ossaert is the name of a water ghost known to strangle people. But that’s just one guy and he generally didn’t kill people. In Frisia, there’s a similar story. Unlike the Belgian one, this spirit doesn’t have a personal name but is known as the Grypkagrauw, which means the Grab-you-Grizzle. It’s an invisible forest spirit that comes out at night. It grabs victims by the head and turns it 180 degrees. The myth has it that many people were found like that on early mornings. It is sometimes said to be invincible and has incredible strength but it only attacks from behind.

letsnotgetstressed
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The Tarasque from France would be pretty neat as a tanky but slow enemy

goldenstarsstudio
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Babaroga from balkan forklor could be a ranegd enemy whit different spells, and azdaja cloud be a miniboss or a stronger enemy(i now my English sucks)

Nrmin
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What if theres a item that refrences achiles where if you hit the enemies in the lower section of the hitbox it does extra damage?

sixtynotch
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Jormangandur or Oroborous would be insanely cool to add if possible

supercreeper
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add a shop keeper, and make it before the final boss in the shop, he starts attacking you becoming a boss. after defeating him he drop 5 free random chests

pirced
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Love the art style! You should try adding some layered backgrounds, i think that would look sick

snugpig
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9:41 RIP Placeholder Joe 😞😞😞. He was a pretty nice guy, actually.

Caasiblank
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