[GameMaker] Eclipse Light Engine - Pixel Art Platformer

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The Eclipse Light Engine is an asset for high-end lighting in GameMaker. Here is shown how it can be used to enhance pixel art games.

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Are materials, normals, and specular maps required or optional? I think those sort of make the pixel art look strange, but the lighting is very beautiful! And if possible, could you provide a screenshot or video showing this pixel art example without those?

Ryan-gnjm
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i still could not understand how to generate Normals and Material maps, can you redo the video for PBR video please

ajinkyax