Object Dissolve In Blender (THE RIGHT WAY)

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In this video I show how to use view layers and the compositor to properly fade out/dissolve an object in Blender without using the materials and thus not suffering the problem of seeing internal polygons or shadows.
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A far, FAR easier way than the material solution, especially when you have something with multiple materials, like a character. Well done!

Czarzhan
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Great overall process, but yes, the much more efficient way to do this would be rendering just those two images then taking them to a video editor (blender vse for example) and just key framing the alpha between the two layers there. Good solution.

rbjohnson
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You'd think that selecting an object and keyframing its opacity would be the easiest thing in the world to do. It seems like quite an oversight to make it so convoluted.

emjay
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Rainmeter babee!! A man after my own heart, lol. Thanks for the info, I'm working on an intro to my own YT channel where an alien ship comes over and beams down my logo. This should be a great help.

orionsgaming
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Thanks bro this is exactly what i was looking for. Transparent thing did not worked for me

sudeshnacharya
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Finally someone explaining it the right way. Neverthless, sad true is that it's not much of help in comparison to just rendering it twice and compositing it in after effects eg....

qubafootbag
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Thanks! I render in Workbench which has this weird bug of visual jump in transparency between alpha 1 and, say, 0.99, making a gentle fade out impossible with the usual method. This seems like a good way to do just that.

Gnevnyj
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Great, thanks for this. I have a problem with transparent background in the animation though. When the object fades out it becomes solid black over a transparent background when I would need it transparent over that also. Any ideas how to solve this?

Sandstormi
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It would be faster with the Video Editor in Blender: the 2 frames repeated with transition.
you save the rendering of the many individual images and also the explanation takes just 2 minutes.

casdfasdfeadsfasdf
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This works fine for a single object that needs to dissolve on or off in your shot. But it's not very practical when you have lots of objects that have to do this randomly. Coming from LW, I'm trying to find a useful way to accomplish this. I hope blender can implement an "alpha" channel on an Object level basis.

axisd