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Unicode: History and Deep Dive | Godot Basics Tutorial | Ep 48
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Welcome to the Godot Basics Tutorial Series, in this episode I take a quick and brief look at Unicode and Strings.
When talking about the grinning face, I used the 0x notation, this is a computer science notation. It means the numbers preceding it are hexadecimal numbers and not decimal numbers.
Godot Tutorials
----------
🌸 Website:
🐦 Twitter:
Resources
----------
🎮 Godot Game Engine Tutorial Series:
💻 GDScript Fundamental Tutorial Series:
🐥 Trello Page with other Godot Channels:
Articles on Unicode & Strings ✅
--In this episode we cover the following--
0:00 Intro
0:12 Telegraph
1:06 Morse Code
1:59 Baudot Code
3:04 ASCII (American Standard Code for Information Interchange)
3:53 Codepoint
4:32 Problems with ASCII
5:09 Unicode
6:34 UTF-8
7:48 Hexadecimal
8:59 UTF-8 Bit Format
10:30 UTF-8 Example "Hi!"
12:52 UTF-8 Example "Grinning Face"
15:22 Special Thanks
15:56 Outro
Godot Tutorials aims to teach beginners how to get up and running with basic game programming skills.
When talking about the grinning face, I used the 0x notation, this is a computer science notation. It means the numbers preceding it are hexadecimal numbers and not decimal numbers.
Godot Tutorials
----------
🌸 Website:
🐦 Twitter:
Resources
----------
🎮 Godot Game Engine Tutorial Series:
💻 GDScript Fundamental Tutorial Series:
🐥 Trello Page with other Godot Channels:
Articles on Unicode & Strings ✅
--In this episode we cover the following--
0:00 Intro
0:12 Telegraph
1:06 Morse Code
1:59 Baudot Code
3:04 ASCII (American Standard Code for Information Interchange)
3:53 Codepoint
4:32 Problems with ASCII
5:09 Unicode
6:34 UTF-8
7:48 Hexadecimal
8:59 UTF-8 Bit Format
10:30 UTF-8 Example "Hi!"
12:52 UTF-8 Example "Grinning Face"
15:22 Special Thanks
15:56 Outro
Godot Tutorials aims to teach beginners how to get up and running with basic game programming skills.
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