New Automatic Clay Farm (1 / 2) - Minecraft Tutorial

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New version of the mud + clay + rooted dirt farm. This time presented as a detailed tutorial. Hope you like it, and part 2 is coming very soon!

Watch part 2:

Changes with respect to the last design:
- 100% rate of stone to moss conversion. This helps save on bonemeal and reduces cycle time. Also, no stone gets through to the mud converters. (Pro)
- Redstone rewired to make it simpler and cheaper. (Pro)
- New farm layout to make it more compact. (Pro)
- Bonemeal farm needed is ~40% smaller. (Pro)
- Production rates diminished by ~30% (Con)

Rates:
- Mud + Clay Blocks = ~750/h
- Oak Logs = ~2435/h
- Moss Blocks = ~4250/h
- Sticks = ~105/h

Link to the last design:

World Download:

Litematic Download:

My socials:

Timestamps:
00:00 - Start
00:04 - Introduction
01:38 - Division of the Farm
02:31 - Tutorial Section 1: Block Generation
21:42 - Tutorial Section 2: Log Blasting
28:05 - Outro and Continuation Plans
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So thats the call for me to create a perimeter XD. Great explanation & video! I'll for sure try to replicate this farm in my survival world!

oMaat
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Very nice job! Looking forward to the next part.

AJB-
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I'm having issues with version 1, so maybe this'll show me what's wrong with it...

EDIT: Well, built v2. Creative mode on the server I'm on works fine (as did v1). Actually on the server, though, the zero-tick pulse of the pistons does not work, it just triggers endlessly and backs up. Since v2 is a little slower, the normal trigger seems to be keeping up with a redstone torch to redstone to piston. I then just passed it via observer to the other piston.

richardmeyer
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Trying to build this on a 1.20.1 java world. Tree's never grow from the azalea bushes that are created, and I can't actually turn off the farm as it continually runs. Any ideas or is it just not doable for 1.20.1?

Tornath