MODS for REALISTIC Cities in Cities Skylines!

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Cities: Skylines is a fun way to simulate a city, but the initial simulation can be easily tweaked for a more realistic experience. Population, traffic, and building size can all be changed using mods form the steam workshop. This video will explain some of the most important mods for realism in Cities: Skylines!

0:00 Intro
0:52 Ploppable RICO Revisited -
9:51 Realistic Population Revisited -
15:24 Traffic Manager: President Edition -

#citiesskylines #mods #yumbltv
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0:20
"It's lacking in realism."
Cue floating cars phasing through the walls of the parking garage on the left.

beanman
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I had a great laugh as during the first minute of the video, as you spoke of making the game realistic, in the background, cars are flying in and out of the upper floors of the parking garage.

b
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Your explaination of rico revisited makes it quite attractive to me now. I've stayed away from RICO mods in the past, because I want my cities to grow naturally, but making the unique buildings fit their purpose would be great.

matthewparker
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I never ever thought I could wrap my head around RICO Revisited/Ploppable RICO and you cleared the smoke screen in 4 minutes and 19 seconds. Man, do I love your content! Keep up the great work man! I'm absolutely loving it!

alexsavastru
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To simulate underground parking for downtown skyscrapers, I place some "parking lot roads" components inside the footprint of some of the buildings to complement the visible parking garages. I'll even add some to the parking garages to boost their capacity since they don't ever actually fill up to capacity.

gnexjeff
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You demystified RICO Revisited for me!!

marlopainter
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Just wiped my collection of mods and downloads for a new start. Had 1, 076 "pages" of downloaded stuff and no clue what most were or how many worked. Looking for a more realistic, and not so cumbersome, collection of stuff for the future. And I stumbled across this video....♥️

I had traffic manager (kinda understood it) and RICO revisited (couldn't figure it out much at all). I have just gained more knowledge about these two then from watching dozens of other videos about these two! You made them so simple. I now know how to tackle my future builds.

Realistic Population...didn't know about this one. But was always scratching my head with a large spawn office building had only 20 people in but a single family house would also have 20 people in it.

Anyway... subscribing to your channel and will spend the rest of the day watching many of your videos!

Thanks for making all three of these easy to understand, ESPECIALLY the RICO!

sedatedape
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Just a note about levels for RICO revisited (I'm learning as well but I've seen it used in a few builds); Changing the level definitely makes a difference for the building, in that certain buildings will not strive depending on the land value around said building.

In other words, if you have your shopping center as a level 3 building, but the land value around it is low (due to no parks, or city services, etc), it will become abandoned quickly. Think of it as a building upgrading in your city. As the land value goes up, buildings upgrade. Thus, having a high-level asset requires a high land value.

I see this video is 2 years old, but if anybody is using this mod and also wonders what the levels are for, hopefully this helps a bit!

JReaLBiz
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I've been banging my head against a brick wall trying to figure out some of these mods without much success. Other YouTubers, although well-meaning and very enjoyable, run through what they are doing way too fast with little or no explanation seeming to forget about those of us who are new. I really like the way you explain these things in detail without talking down to us or OVER-EXPLAINING...( this is a spoon, hold it in your hand, open your mouth...LOL)

Thank you for explaining the RICO and also now I am able to change the decorations on roads like the trees and lights....AWESOME!!!

Can you please tell me exactly with parking lot roads you are using in this video, or maybe you did and I missed it. I have some, lots actually, dealing with parking but they don't seem to be the correct ones.

Again, thank you!! Have been binge-watching past episodes!!!

randymcclain
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Wow, what a great video. I really never understood RICO until now. Thank you. You are a good teacher.

majortomwilkinson
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Great list! One thing I would add is the Real Time mod, which changes the timeline from days to hours (and allows you to control how quickly the hours pass, and has separate controls for day and night, so that if you want to see how your city looks at night, but don't want it to last forever, you can do that) creates realistic rush hours challenging, with the realistic traffic of TMPE!), and creates 'events' at large unique buildings, which generate extra traffic. Extra challenges, for sure, but definitely more realistic.

sammarks
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0:33 Great way to get out of a parking lot.

IvanSantanaEu
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Such a great introduction to the fundamentals of realistic building!

Jake
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The trouble with stacking a high density residential on top of high density commercial is the residents will keep complaining, getting sick and dying of *noise pollution*...

Love your series man. I felt particularly inspired by the road hierarchy and interchange episodes, and I have applied your interchange tutorials in several districts of my current city. I'd love to see if you have some tricks up your sleeve to manage the horrendous cargo harbor and cargo train station traffic.
Keep up the good work!

phenethylamine
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Great video!
On a side note, I love how during the Intro how these mods will enhance realism the parking garage on-screen has cars (literally) flying out. That made me laugh.

Catharsium
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I love how you start your video talking about how you make your city and it's traffic more realistic, meanwhile, you have vehicles flying in and out of the building on the lower left of your screen lol

BossMan-yuog
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I'm glad to see that I'm not the only one that didn't know how to use these mods properly, thanks for the simple yet very effective tutorial.

JavierHernandez-wcvy
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I found your channel after City Planner Plays mentioned how helpful your tutorial on parking lots was in his new Let's Play series Clearwater County. I started playing CS in 8/20 but only started delving into the world of mods and downloading assets a few months ago. I've been binge watching all of your videos and I can't begin to tell you how fantastic and helpful they are. You have demystified so many mods and inspired me to take my next city to a new level of detail and functionality. Thank you so much for putting out the informative content in such a comprehensive yet easy to understand way. I think you are an amazing and essential contributor to the CS community. Thank you, good sir. :)

jenndensmore
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car at 0:34 : drives off parking lot
yumbl: and ultimately this will make your city more life-like

secretmanPFD
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Wow, thanks for this. I didn't know unique buildings are seen as parks in the game. Nice mod showcase!

Anna-qwerty
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