BETTER Sound Effects! Unity Scriptable Objects Tutorial

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Organize, vary, and control your sound effects better using Scriptable Objects!

Learn how to create a scriptable object for your sound effect that provides tons of flexibility such as handling multiple sound effect clips, varying and controlling the volume and pitch, as well as give you the ability to adjust the playing order and preview the results right in the editor as you configure it!

on top of that, since it's a scriptable object, you can edit the configuration as the game is running - stop the game, and your changes will be still be saved, unlike with monobehaviours 🙌

Please like & subscribe if this tutorial helped you!
Let us know if there are other topics you'd like for me to cover down in the comments section!

__LINKS:__
- Odin Editor & Serializer:

__🎵Music in this video🎵__

Context Sensitive - Portlight

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#unity #tutorial #gamedev
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I have to say, you saved me 2~3 days of applying scriptable object sounds with Odin.
This underrated golden video must be shared!
Also Thank You for the source.🌹

humadi
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This is the most underrated Unity channel I have seen so far.
Absolutely love the professional digestible code you've provided.
Excellent work!!

tommallama
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Very nice video ! Glad to see Odin being used !

minia
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Damn, I was just trying to use sound effects on my last project before giving up on it. Never thought to use ScriptableObjects for sounds. This is great!

clavesi
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Finally a hi-level and reliable coding channel for Unity. Well done man. Suscribed.

enriquegato
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I really like how short and straight to the point your tutorials are :D

KotieDev
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I thought is was bad news to keep full length audio clips in a scriptable object, is that not the case?

darkman
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Nice video packed with content. I need to rewatch it some day and actually do what you do on my computer to check it in practice. It may be useful for current or next projects. Good luck with the channel and your game! 👍

HybridLizard_com
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Nice tuto. How could I use that on specific material? I mean like my character walk on different kind of ground and the sound change if they walk on wood plank or metal sheets.

FyresGames
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Every single time you cut your audio in the video there is an audible "click"

heimdyll
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