UFPS Unity3d tutorial: Zombie game FPS

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In this Unity 5 zombie game tutorial I use the Unity3d animation controller and the damage handler script we derived from the UFPS damage handler for a new Zombie character.

UFPS can be downloaded here:

The Zombie is taken from an asset pack called Toon Zombies from the assetstore that can be downloaded here:

Script for the enemy can be dowloaded here:

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Hi Jayanam I'm a big fan of this work. but where is the video where you add the enemy to attack you and also the script for it? thank you.

joshualukepanilong
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One easy improvement. Add a blend to dying animation from a state controller for both idle and walking . In your video you see that walking stops while death is played which looks wrong. Blending will fix this!

TheBelrick
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for me it says Parameter "Dying" does not exist, but i have it in animator controller and have set the dying animation just as you did, when i kill the zombo then it just does attack anim constantly

vorozstudioud
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When the zombie or monster get shot they still move forward a little how would you go about fixing that?

DiegoAUTC
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When did you add the nav mesh agent and the zombie walking towards you?

SufyanPlays
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is it just me, or we're missing the Nav Mesh Agent Tutorial? in the last video (Enemy Die Animation) you said that you'd teach us how to use the Nav Mesh Agent so that the bot would follow the player. But it seems that here, the next video, everything is already configured working.

kristianacelgenecua
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Hi. The script doesn't work. I am not getting errors now but the game won't load.
When you say in the script, Notice: Add the EndAttack event to the attack animation of your character, what and how to implement this?

AussieRoads
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I've got a new problem.
console is saying parameter: 'Dying' does not exists... Ive got the animation wich is named Dying but the monster dont desapear and the animation is not playing... any issues?

julesbayonne
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can you help me when i copy your script for zombie ufps it say error CS0101: The namespace `global::' already contains a definition for `DamageHandler_Enemy'

goranvujovic
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how can i make Allies and they Help me to killing any monster and when
i Give him Order to kill he kill

ibrahimadel
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error : "SetDestination" can only be called on an active agent that has been placed on a NavMesh.

DamageHandler_Enemy:Update() (at




please help-me

TheBrakLos
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Perfect, we already know how to make a zombie, but what if we want to make a soldier shoot you? :/

youtublife
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Hello, I was wondering how you can make the enemies attack you? I've been looking everywhere for something like this.

TacticsTv
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public void NavMeshPath( NavMeshAgent _agent ) the Type or namespace name 'NavMeshAgent" could not be found (are you missing a using directive or an assembly reference?)

overwatchpotg
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Are u kidding me u missed too much things in this video 1. Animator 2. Scripts 3.

rajsah