Is 'Exit the Gungeon' As Bad as People Say It Is?

preview_player
Показать описание
Exit the Gungeon has received a lot of negative reviews since it's release as it was a lot different than it's predecessor Enter the Gungeon, but is it actually that bad?

*Sub Here* @Burr_
*Let's Play Channel:* @BurrPlays1

*Support the channel on Patreon:*
HUGE thanks to: ShinyPokemon, GameNerd, FartRipple, Falcus, Sithlordwaffles, xBunn, Matt L, Kishousan, Joel M, Alluminn, Feeniks, Lil_Stina, me_lalala, Lodema, Awan2407, Erich H

*Chapters*
------------
*Enter the Gungeon:* 00:00 - 00:35
*Exit the Gungeon:* 00:36 - 01:23
*Gameplay:* 01:24 - 03:19
*NPCs/Minigames:* 03:20 - 04:15
*Secrets:* 04:16 - 05:00
*My Thoughts:* 05:01 - 06:20

*Music Used*
-----------
MANSEVANTE'S REVERENGE I - Exit the Gungeon
GUNGEON PROPERER - Exit the Gungeon
SHRINE TIME - Exit the Gungeon
EXIT THE GUNGEON THEME

#enterthegungeon #bullethell #roguelike
Рекомендации по теме
Комментарии
Автор

If Exit came first, people would love it. The problem is it came after Enter, which is a masterpiece, so anything that isnt legendary will fall short. Exit is a great game, but not a masterpiece.

pc
Автор

I didn’t even know people said it’s bad! I’ve played Enter and Exit and highly enjoyed both. I thought it was a really unique and creative way to bring the game to mobile platforms!

ANGXLSINS
Автор

Gamers be like: waahh this game is slightly different than the previous one, literally unplayable

hewhosays
Автор

The game got such a bad reputation because of how it was originally started. This game was literally unplayable, and it only became what it is now after a lot of patches

NOTaNaBC
Автор

Thanks for doing this - I had stayed away from this game just based on some discussions online, I thought it would be lame, plus it looked more like platformer to me just looking at the screen shots, and I'm not a huge fan of that style of game . Even so, seeing some of the game play and your review, I think I'll at least wishlist it and pick it up when its on sale at some point. Of course it won't be as good as Enter, but playing it as a stand alone and not comparing to Enter, it looks fun in its own right. Great vid!

jeffrodrequez
Автор

People should learn the difference between a spin off game and a sequel. Exit the Gungeon is not a real sequel and it was only available for the apple arcade at first for a reason.

smarty
Автор

I remember getting Enter The Gungeon for free during the pandemic on ps4, its an absolute masterpiece and its still my second favourite rouguelike of all time, just behind ROR2, which is also a fantastic and unique game on its own, i seriously think that these two are worth WAY more than what their actual price is, to the point that even a 60 dollar tag wouldn't make them justice on how good they are

Whyisthisathing
Автор

I completed it as well, its very different from the original, but still quite fun.

I gotta give to them that the art of the game looks fantastic.

mk-matt
Автор

I just got Exit like a week ago. Had no idea it was available for PlayStation until stumbling across it in the store. Been playing Enter for a year or so and I’m highly addicted to it and was kinda excited when I found out Exit was available on console. It’s fun and i enjoy it but it doesn’t hold a candle to Enter. It’s still a fun way to get a quick Gungeon fix and another game I’m now becoming addicted to 100% completing. I do really hope we get a true sequel to Enter one day though!

strangerofthe
Автор

good video. I might give Exit another chance again. But to be honest, I still think my main issue with the game is the fact that it's a platformer in the first place, instead of what you highlighted ("you will normally play with Blessed Mode on, although you can turn it off" -> which turns to be a non-issue, when you assume this is the main issue despite the fact that a solution has been baked in the game via an update)

I personally just think games have different paces. If we're talking about Bullet Hells, something like Nuclear Throne is more on the "quick but simple" side, with how most of enemies attack you (although there are some exceptions), while Touhou is on the other spectrum of "Bullets are really slow but they are as complex as firework sparks",

Enter the Gungeon falls exactly in the middle.
Which was, enough complexity to make me engaged, but not too complicated to make me overwhelmed. It was the sweet spot for me, personally.

Exit the Gungeon, on the other hand, heavily leans more towards simplistic-but-quick patterns I feel, and while it is valid that you liked it for being reminiscent of EtG moves, I still think this alone changes the game entirely. I didn't like Nuclear Throne, so it follows that I don't like Exit. This is not a fault of the game, mind you; it is a platformer. Since you are always fighting against gravity, of COURSE the bullet patterns has to be simpler. It would be too hard otherwise.

But that's exactly my personal issue aside from the pace: you will ALWAYS be fighting against gravity, and the ledges / platforms are not numerous enough to give you the same feeling of being in a "free floating" Touhou level, or the feel of a top-down 2D shooter like Enter; where in both cases, you can position your character anywhere instead of relying on ledges.

THIS, is my main issue with the game. That's literally it.

So it's not a bad game despite that; it's just not for me considering how much of the core design is different. It's meant to be a mobile game in the first place.
I would personally still much rather prefer to play a game with complex bullet patterns that lets my character free-float in positioning, rather than a more simplistic, quicker-paced one that makes me constantly fight against gravity.

VinTJ
Автор

Thank you for the very articulated and in-depth review!
I don't play Gungeon (although I've seen videos here and there) but your commentary left me engaged until I barely noticed the video nearing it's end. I don't really leave comments but after taking a peek at the sub/comment count on what I would've thought to be a big youtuber I had a change of mind.
Keep up with the good work and hopefully this comment will help with the Almighty Algorithm.

lettuce
Автор

Woah i though this channel had like a million subs, you deserve them! the edition and commenting is perfect! new sub

SnowUlises
Автор

I think the fundamental flaw with Exit the Gungeon is that you get invincibility just for jumping. To balance how absurdly strong this is, just about every enemy and especially every boss has absolutely ridiculous attack patterns that basically just come down to figuring out how to not land inside of a bullet while spamming jump, and you can't shoot while jumping. This is extra baffling because there's already a way to perform a normal roll out of a jump. The insane amount of air control you have would make dodging bullets mid-air be fun and rewarding like the original Gungeon's gameplay, and if enemies were tuned around this mechanic instead of being balanced around a gungeoneer who is invincible 90% of the time, the game would be much more engaging. There are plenty of other flaws that pile onto this, but I think the invincible jumps and balancing being done around it is the number one factor holding it back from being even close in quality to the first game.

Awesomeness-izdh
Автор

I think Enter the Gungeon is better but Exit is pretty fun. I wouldn't call it bad but the lower amount of content (item/gun count, challenge modes) makes it feel less replayable to me. I'd say it's the type of game to wait for a sale to get

abra_escaped
Автор

This is a very underrated indie channel

rishimuni
Автор

Just as addicting, just has way less content, so it gets more repetitive. The thing that takes away the replayability the most is the gun constantly changing, you pretty much see 90% of the guns in a single run, even if only for a couple seconds, so you dont get satisfaction of finding new and wacky guns as you play.

TheRealSuperKirby
Автор

I loved Exit the Gungeon when it came out. My only problem with it was that it was a little bit too easy for my taste.

weepingwalnut
Автор

I'd say the main problem with the game is that it's way too easy (although makes sense for mobile, it kinda sucks on pc) as well as lack of variety. Every character has exact same path they follow. I mean yeah, you can technically play as different character on another route, but that's not the same as branching paths. And also there's only 2 final bosses, so once you beat those as every character, there's nothing in the game left. I mean yeah the game is nice to play, but it's really nothing but a simple mobile game to spend your time with, not a full thing (also considering they abandoned the game extremely quickly)

justdenys
Автор

I played this on Apple Arcade and was really bad at it, but it was fun anyway. I think the only problem with it being an Apple Arcade exclusive is the small screen on iPhones, So I’m glad they released it on steam.

Krispizz
Автор

I am a fan of Contra, this was my jam! The overall gameplay is much more suited to me than ETG. So i feel like i have to defend this game every time it's brought up. This is not a whole sequel. It is a much smaller, much different game, deliberately. Yes, the default way of playing "blessed" may not be to people's liking, but otherwise it suffered from undue expectations and waaay too much undeserved bashing.

GoodGoga