Unite 2015 - Unity for Animated Productions

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In early 2014, Montreal-based Hibernum Creations started work on a unified pipeline for game development and animation. Since then, the studio's R&D team, Hibernum Labs, has been busy experimenting with in-game motion capture previsualization, interactive photorealistic rendering, and automated asset management, as well as developing Unity-based video montage and post-production tools. The result: some very promising new technologies and some very valuable lessons learned. Get the details from Etienne Whittom, head of Hibernum Labs, and Patrick Roussel, systems engineer at the Digital Imagery Research and Development Centre (CDRIN).

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Iray with Unity ! Can't wait to test.

cmagadan
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There is a distinct difference between motion and animation.... People really should educate themselves about the differences.

DavidBreauxJr
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Uuuum error 404 animation not found. Also, i wish this was about animating and features within unity, not an external product.

simonida_cetkovic
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