PF: WOTR ENHANCED - The BEST PARTY Members & PARTY SYNERGY Guide

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Learn how to build the best PARTY in the game to easily defeat enemies in just a single round, and what makes each party member so useful through a complete guide about the BEST ABILITIES & SKILLS they offer!
Timestamps down below:

Chapters
00:00 The BEST PARTY to easily 1 ROUND enemies even on UNFAIR!
00:47 Seelah
01:56 High Saves & Unique Buffs
02:54 The ULTIMATE BOSS KILLER Ability
04:38 Sosiel
05:30 Mounted Combat is OP
06:27 DOMAIN POWERS are Game Changing
07:21 BEST Domain for Buffing & DEBUFFing
09:07 Camellia
10:11 HEXES FTW!
12:01 The TRIAD
12:38 Daeran
13:46 Why go with BOTH Sosiel & Daeran
15:08 The SNIPER
15:56 The SKALD for BEST PARTY SUPPORT
18:15 Main Character
19:24 OTHER Party Choices

BUILDS & CLASSES Playlist:
BEST Weapons, Armors, Items Playlist:
MECHANICS & GUIDES Playlist:
UNFAIR Bosses Playlist:

ANGEL Mythic Guide
AEON Mythic Guide:
AZATA Mythic Guide:
LICH Mythic Guide:
TRICKSTER Mythic Guide:
DEMON Mythic Guide:
PET Guide:
ATTACK & AB Stacking Guide:
Best DEFENSES & AC Guide:
MOUNTED COMBAT & CAVALIER Guide
BEST ARCANE Spells Guide:
BEST DIVINE Spells Guide:
DEBUFFING Guide:
CRUSADE Mode Guide:
Best MODS Guide:
SKALD Guide:
KINETICIST Guide:
ARCHER Guide:
MAGUS Guide:
WARPRIEST Guide
SHIELDBASHER Guide:
SHAPESHIFTER/DRUID Guide:
CLERIC Angel Guide:
SLAYER Guide:

COMPANION Builds:
SEELAH:
REGILL:
ARUESHALAE:
CAMELLIA:
EMBER:
SOSIEL:
DAERAN:
WOLJIF:
LANN:
WENDUAG:
NENIO:
GREYBOR:
TREVER:

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For ALL the Companion BUILDS in this video, updated for the ENHANCED EDITION:

cRPGBro
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After being armed with knowledge of your mercenary and companion builds, the current biggest problem I'm facing with my playthroughs is that the party simply isn't big enough to fit all of the cool characters I want to use.

Coordinator
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Let's just appreciate the Daeran yeeting the succubus out of the map at 13:26
Also perfect timing since I was actually wondering about the synergies and team building

BK-yjvg
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Just wanted to say there is an amazing amount of easy to understand info here, really adding to my enjoyment of my first playthrough of Wrath.
Looking forward to checking out all your video's for this game.
Subscribed!

warrend
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Still the GOAT for builds and videos in general for Pathfinder.

execalibur
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Love this so much! Have you given any thought to putting out a guide for the Lich's undead companions?

bignickm
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so what i'm getting from this video is that I should have a balanced party of paladin wenduag, cleric wenduag, pet wenduag, shaman wenduag, oracle wenduag, and skald wenduag

katze
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I've needed this!! Your videos have helped immensely with me getting into the game.

The-Policy-Puls
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It's a bit complicated to play with Cam if ur character is not CE. I am playing using your builds with Scald(MC), Seelah, Regill, Daeran, Ember and Lann. And the most annoying part - Ember and MC are so slow and rest of my mounted party always should wait for them. I'm playing on Hard and with your builds it looks like children trip.
If we speak about party composition I can suggest to take Regill on Sosiel's quest because he generates amazing dialogs with interesting thoughts.

OlegLinkin
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I use the "Fully Respec NPC Companions" mod, so that I don't have to be limited to their default classes. If you were to use such a mod, what would be your absolute dream team, w/ a good-aligned Mythic Path (Angel, Azata, etc)?

Landofalcon
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Im definitely interested in a full mercenary party for rp flavour.

For eg Teenage mutant ninja kitsunes and their tiefling sensei Splinter

levigenesis
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I refuse to use Camelia. Ember has the hexes and healing, Sosiel and Dearan can buff, Woljif and Arushaelae have the great trickery scores + the powerful damage, and none of them are Jeffrey Dahmer.

moonlight
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For all those commenters looking for an alternative to "all melee" (because it does get too crowded in small spaces with all those big animals).
Nenio and Ember are fantastic spellcasters if you build their spell penetration feat line and make sure they can overcome enemy spell resists.
It will require more knowledge about the game and understanding which enemies have weak saves for what (Save or Die).

As Nenio is really good at Illusions... learn to love Phantasmal Killer and similar spells. Also many Conjuration spells don't have spell resistance... learn the spells and use them wisely. This is for people that want to dive into Pathfinder RPG rules and mechanics.

I prefer Ember for hexes over creepy Camellia (her personality is *ugh*). Give Ember the mythic "bypass fire resist" and have her use her fire spells she gets for being Ember. Also offensive hexes are great... Sleep the nasty guy and coup de grace the sleepy victim (this does not work with auto AI attacking, as some random toon will auto-normal-attack with pew-pew and wake up sleeping-beauty with measly dmg).
Also: hexes don't have spell resistance problems... just boost your save DC and have fun.

I turned Lann into a Hunter (so 3 Zen Archer, which is fine and then go full hunter), so he gets a Domain and all the Mythic Domain goodies (no whiny Sosiel for me, thanks). Also gives me access to a bunch of nice Druid/Ranger only buffs. And as a Hunter, Lann gets a pet (take nature's bond feat...), I took the Elk for fun times... watching the Elk charge with his powerful antler gore attack is hilarious... but you could also go with Leopard/Wolf/Dog for tripping your enemies and thus keep your back line safe.
When I don't take Lann I take Arue (whom I turned into a Arcane Archer - like toon), or Woljif (whom I turned into a great Alchemist, - again - take the anti-element-resist-mythic thing, also <3 Holy Bombs). Woljif and Arue can even be the trap-lock-smiths if your main is not.

Daeran is my main channel and buff toon. For late game I made sure he could also summon decent cannon fodder. You could also just use all the offensive divine spells that he could get access to, too. With Lann having buffs too, Daeran can spare some "spells known" for offense.

This leaves 2 spots... these 2 should be front-line (together with a pet or some Daeran summons, that's 3... plenty for small corridors).
I turned Seelah into a Bard (Paladin 4 + Bard, no Skald, I'm not too fond of Rageing and Skalds with Rage Songs... because it means you loose all spellcasting abilities), because I did not want to wait until Mark of Justice for good buffing and dps, and even then... meh... yes, the bonus is big but only against 1 target... a BBEG without minions is asking for certain death if you use decent strategy (or turn-based mode for the difficult fights). It's not like you can spam Smite on every single enemy in every fight, so you need something more to carry the melee here.

My own main is an Inquisitor with all the greater bane stuff and buffing and domain goodness that comes with it, as well as decent amounts of skillpoints.

Yes, this means the melees will have somewhat less attack-bonus (-5 total at level 20 with everything else being equal)... that's ok... especially since my team has touch AC options or will save spells. (is there any single enemy in wotr that has really high touch AC as well as all saves sky-high? normally - in Pen'Paper - they are weak at one thing... you just gotta know what... rock-paper-scissor)

If you make a Bard, you can keep Seelah as Paladin, I guess. If you make a Shaman, get Regill to be your other melee powerhouse or get a Bard merc. If you want to be a caster, swap Nenio or Ember... a balanced team means you can choose to play the class you want to.

kyoni
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Love your videos man! Was wondering if you had any plans for an Undead companions build guide?

richardweeks
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Interesting guide would be a list of MC build + suggest party members for all the different Mythic paths.

an
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I'll never not laugh at Daeran riding God. (Aroden)

So spot on for his humor!

heliosteraga
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Hello, thank you so much for your guides, they helped me a lot in mastering this difficult game. I would like to know if you are going to stream games here or on Twitch?

avarusville
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I've been using your builds for all of my characters. Thank you for these great guides!!

Omniaverage
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I'm in agreement that melee is just the way to go in this game. Casters aren't nearly as strong since they dont have many of the OP spells that exist in the pathfinder universe. No spell turn, no contingency, no time stop, no simulacrum, no sequencer, but oh, we gave you polar ray. ... lol. Also mobs have too much of a laundry list of immunities, but against physical attacks its rare that they are immune (i think the only case is if they're incorporeal and you dont have ghost weapon attribute is about the only case). Spells in this game have to get through so much BS in order to be effective that honestly its just not worth the hassle, while all melee has to do is focus on AB with outflank and you'll be fine if you're riding on a pet.

I run with an arcane rider instead of a skald to supply my team the arcane buffs they need like haste and cats grace. It won't add as much damage as a skald does, but its much safer because unless I make a skald ranged, he dies a lot on hard difficulty due to no pet access. It also works great on woljif with a 4scoundrel/16 arcane rider build. In the early game I take nenio over woljif just for haste and then replace her with woljif when he comes back in act 3.

aylictal
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Man, I would hate to play the game like you serious players 😂. Everyone on pets is so cheap to me.

BossTripp