Learning to Make Games with UE4 and Action RPG | GDC 2019 | Unreal Engine

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In this GDC 2019 Unreal Engine Learning Theater session, Epic’s Sam Dieter walks through the feature-packed example game project, Action RPG - a complete third-person hack-and-slash sample game that targets high-end mobile devices and showcases a massive variety of tools and systems. The project has been designed from the ground up as a teaching tool aimed at both new and seasoned Unreal developers alike. The session will cover its features, and how to use the project and documentation to implement a variety of sophisticated systems and techniques in your own game projects.

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I second that, more RPG System tutorials. I didn't realize how powerful Unreal was!

reaktorleak
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I still wish you guys would offer the same detail of documentation for your built in C++ fuctionalities as you do for your blueprints. It can get very tiresome to dig in the source code the whole time, unfolding a tree of functions to fully understand a certain part of your engine. I think Unity does a great job here....

calmsht
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Awesome!
When working on our own ability/skill system in 4.16, there were no docs and no info about Gameplay Abilities system, so I had to write the system from scratch.
Great that now there's a native API for this :)

Liaret
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Next time someone asks me, why they should try/use UE4 as their engine of choice as compared to other engines, this will be one of the videos I will link to. Instead of trying to explain the many reasons I can think of.

DeltaNovum
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Always something to learn and relearn, thanks to Epic's; Unreal Engine 4! And ya gotta love their professionally presented tutorials and convention theater presentations like this!

MGSBigBoss
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Would be awesome to have a base RPG project in the Unreal Learning portal to be able to create a solid basis for RPG games from scratch :)

wirago
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The explanation for Live++ seems a little misleading. The speaker mentions that you would have to do a full engine recompile without it, but when you work on your game and not the engine - you don't touch the engine code, you only modify and recompile your game modules. Which takes dozens of seconds for a medium-sized project (I'm still on 4.19 so can't speak for newer builds).

Liaret
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No more C++ documentation and tutorials? There are loads of engine components without a single line of documentation. Life is really hard when there is no proper support for documentation.

aungkhant
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Hola. Este proyecto se pude utilizar para desarrollar un videojuego y venderlo en las plataformas

eduin.acano.p
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Whats up with the camera not working after going into the tab menu

mjcarlsbad
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Is there a way to add a second player?

Greetings

infovitae
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what i don't like about unreal is that any tutorial I watch parts of my interface are not matching up to the tutorial and there is never any explanation as to why or how to get them, i wish there was a universal UE UI. like the green box in the modifiers tab to see this curve table does not exist, also when i add an element under game play effects i am not able to see and triangle to the left that upon clicking would drop down any options, so at this point i can no longer follow to the tutorial, very disheartening.

downupblockinc
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I find it hilarious that he keeps saying "it's as simple as that" during this video... and showing by far the least complicated piece of code that drives this... This implementation of the Gameplay Ability System is FAR from an out-of-the-box experience! So much of this behavior is driven by code and yet the documentation & tutorials & showcases like this are all focused on the subsequent blueprints & designer experience... It's a shame Epic does very little to explain the actual systems.

argosbrave
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Example apk of this RPG lags so badly! (downloaded it from googleplay)

MrSmith
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how to add new characters and enemys??

dantegamedev
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... or you could make a link to the C++ file from the UE4 editor - why would you need to know where that is? But can't I simply make a child of the potion-class (for Potion_GDC_Potion) and add some extra features/variables on the child? Say I may want to play other montages (when my health is very low, or whatever) so - this can be added without going to to C++

PerFeldvoss
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Since we cant share the fortnite source with you... yall ready know those little kids be on their knees begging for it

MyMMTopMusic
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Five W's? Who What Where Why When? How? --What are they?

wyattx
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arpg's isn't the same thing as rpg's with action in it. why does unreal not get this

FervorGaming
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The engine is for free along with 1000's of dollars cool assets yet . The engine is not stable on Linux buggy and if it was not for the community it would be dead

AssassinGrudge