Entity Component Systems: A Different Approach to Coding - with Erik van Bilsen

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Entity Component Systems (ECS) is a programming paradigm that takes composition-over-inheritance to the extreme. It's a way to look at programming from a different perspective. Mostly used for high-performance games, it is an interesting concept in its own right.

0:00:00 - Main session
0:48:15 - Q&A portion
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