geometry node motion graphics reveal animation tutorial

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Use math for easy select correct value. r is length of hexagon side

• 2:40 Use translate x value = r*√3, no need scale.
• 5:08 Use y value r*1.5
• 5:20 Use x = 0.5*r*√3
• 11:00 Use multiply value π ≈ 3.14159 radian

FengXingFengXing
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Great tutorial for my first foray into the Proximity Node. Regarding the MAX animation speeding up: I found what works best for me is to just use the START and END keyframes, then change your Interpolation Mode to Exponential, then change your Ease Mode to Ease Out. Totally solves the speed up at the end; provides a nice gentle flow.

seannarae
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Dude this was an awesome tutorial, thanx! :)

blendercomp
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Thank you! Share more motion animation tutorials plz

slevinkelevra
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As always an awesome tutorial. Keep pushing forward! Chears🙂

MaxSonicUA
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My hexagons dont flip 180º.Just about 45º when adjusting Max range and the hexagons under the sphere remain unaffected?

robhindley
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Yeah how you set up the camera to do the filming of the animation. Why did you stop there? Great tutorial but it needs that part.

wckdpr
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Hi, earlier this year, I followed this tutorial, and it worked perfectly for me. Now I'm trying to do something similar without the animation and with a new color scheme that resembles rainbow colors converging at the center. It works perfectly as long as I don't move or rotate it from its original position. Is there a way for me to rotate it 90 degrees on the x-axis and move it freely around the scene without the colors changing? I like the pattern it has at the point 0, 0, 0, but I don't plan to place it there

lupulo
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My hexagons overlap when rotated do you know why?

DreamKing