The HARDEST part of game development | Devlog

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Check out my game on Steam!

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Music:
2pm from Animal Crossing (GC)
Clock Town (Day 1) from Majora's Mask
Steam Gardens from Mario Odyssey
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I love when I forget about a YouTuber for a few months and then find them again just great

jvouwvn
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omg those tree tops look so sick, ive never noticed them before

snuffy_tv
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Love the idea of secret areas only found by falling.

GingerNingerish
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When I saw the title of this video, my mind went toward a different common struggle of up and coming indie devs: scope creep (the trap of being overly ambitious and a project getting overwhelming as a result). But I can see where you are coming from with level design being hard. The content shown here looks great and I found the concept of the three layers really neat, and I look forward to when it is out, whether in the full game or in a demo update.

ReshiramEighteen
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Can't wait until release. It's been fun seeing progress and seeing it in the demo

Austin-eulo
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I think another advantage of the small maps is that the purpose of each space comes into focus. Nothing's there just because you need to fill space. But the motivation, shortening your iteration cycles, is something I'm realizing is more and more essential for my development process as well!

inuinuinuinuinu
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I struggle with level design in my hobby game, and what has helped is just blocking out levels in the editor with basic shapes. I learned this the hard way after planning out an entire dungeon only to discover that (like your overworld problem) my rooms were HUUUUGE for no reason. I went back and redesigned it all to be much smaller and it helped immensely. Getting a rough idea for a plan down and then just slapping it together with basic shapes helped me get a lot more done and not be so precious about planning. Plus it's super easy to redesign levels made entirely out of different color squares. Moonshire is looking great, love seeing your progress!

IndigoWraithe
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the true hardest part is to remeber your password 🗿🗿🗿🗿

oewtqll
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Loved the Video! The art style is amazing and I loved the way you talked about utilizing the foreground on smaller maps!! I just started learning Gamedev, and I've noticed I use a lot of my D&D DM knowledge for map and world building!

Fonetix
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I love the interaction between the floor levels!
Your effort is inspiring

TheTranscendedFox
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i would look at needing to redesign old levels as a good thing, because it means you're improving as you continue working on the game

Greedable
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the sky surface and underground reminds me a lot of the original darksouls which has a small map but a lot of verticality

findot
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I freaking love this channel! The game dev community is easily my favorite on youtube, so many hidden gems

Bakerman
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I love what you do and seeing your process behind everything. I'm playing the demo now, really excited for this one.

moonloopLeo
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Wow, thanks so much for sharing your experiences with level design and the frustration that comes with all the planning. I think I will take your advice and try implementing and testing first before trying to make things perfect.

I’ll be adding your game to my Wishlist and subscribe to keep up to date with your dev journey 😊

justpeachyrl
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I agree with you level design as a solo developer is AWFUL because of who time consuming it is, that's why I have to work on procedurally generated games or games that have no world to begin with

MaximumAxiom
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So cool to see some small improvements you mentioned during the lives like the rope the access to underground/sky stages and the animation while walking (swimming?) in the cave

junior.santana
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Sticky notes is a really good idea for level layouts! You had some awesome insight in this video, and honestly the game looks sick. I’m gonna wishlist it and play the demo for sure, I’m looking forward to see you add to it in the future! Keep up the great work!

JoeFilms
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The way you did the "parallax"-foreground is exactly the effect I was looking for for my own project. It looks so awesome!

FakeGingersAdventures
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Your game looks amazing, the pixel art is nice!

Orys-kg