Introduction to Core Graphics (iOS/Swift)

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In this video we learn about Core Graphics. Here we will see how Core Graphics works, how to load images into UIViews, as well as how things like the Core Graphics coordinate system works.

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I know this comment is a little late to the game, but Core Graphics also has a PDF context. Simply create a PDF context object, then draw to that context instead of a window/view context. When done, it will save the results as a PDF file. We have an API that generates and returns multipage PDF documents from engineering data, all created on the fly using CG PDF contexts.

eyesonly
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Absolutely awesome content! Can't wait to see what else you have for this CoreGraphics/CoreAnimation series but I'll be here for it!

leeroyjenkins
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very concise explanations, thank you for making this video

brianliew
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Aww yes! One of the most important topics in development. Thank you! :)

CielLearcen
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Absolutely great. I am doing something similar in my app but using UILabels. Which way according to you is better and why? My way: I want 24 tiny circles each with a clear fill color and blue border color arranged around a big circle. I am achieving this by using a UIbezierPath, shapelayer and using a FOR loop to create and place 24 labels. And during creating the 24 labels I am giving corner radiis and cliptobounds to make the UIlabels round. What do you suggest?

nileshjdarji
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do you recommend some book for learn about core graphic? ty.

Cristian-ztcb
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what the reason relies under halfing stroke width? 🤔

Ipat
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Where is this sturbucks course? Oh btw, your channel is amazing!

EulerAlvarenga
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Resolution only 360p 🙄.
Update: now it’s fine 👍

Ipat