Creating a Turntable Animation in DAZ Studio (2021)

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In this episode I'll explain how to create a turntable animation in DAZ Studio. It's a technique that lets you show off characters and clothing, or literally anything you've made in 3D from all angles. It'll help viewers (and buyers) understand what your object looks like.

I've shown how to do this in an older version of DAZ Studio a few years ago, before they've integrated Graphmate and Keymate in version 4.12.

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Thanks for this. Animation has been driving me nuts.

juliewoodcock
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I believe the "+1" part of the duration calculation is for including frame number zero to the duration. So if you start at frame zero and end at frame 3, you have a total of 4 frames.

telharmonium
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Very nice video! To change the interpolation method you really gotta know where to look.
For a larger scene one could also rotate the camera around it, depending on what kind of lighting is desired.
As for the +1 on the frames: Since the first frame is Frame 0, if you want to include frames up to frame 120, that's a total of 121 frames.

rfide
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Is there a way to do that but with a rotating camera around a static object instead of rotating the object itself?

laserpew
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This is a good tutorial for a simple turntable animation. If you wanted to make something a bit more advanced, you could have it loop about 5 times as part of the animation and move the camera panning up the character more closeup. It wouldn't be loopable though, so it really depends what you are using it for.
I also sometimes add an invisible rig above the scene using primitives which have cameras parented to a rotating object. You would use "point at" to keep the camera on part of the character. That can work quite nicely for some scenes if the character is animated.

simonknibbs
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Thnx!

For the Y-rot, I think, you can do some math. When you use 120 frames, the rotation is 0-360 degrees, so 360/120 = 3 degrees per frame. To get a total rotation, then set the first frame to 0 degrees and the last frame to 357 degrees?

martinmardoek
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Great tip about interpolation. Thanks. Any advice on optimizing the rendering, so it doesn't take a long time to render the animation?

LukeStowe
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when i export 3d care from daz as a fbx file to use it in c4d i fined it only white color how can i fix it. thanx so much

kareembelal
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So we can render it like usual ? Or not the usual way?

Ash_senpaix
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The reason why you have an odd number of frames is simple. That isn't counting how many frames you will see. ZERO frames means nothing has changed. Frame 1 is the first frame (not zero), so 30 will be the 30th. Seems like 31, but in fact it is 30 frames plus the first frame zero. That's more a measurement of time that has passed that the frame number, so zero means no time has passed... frame 1 is the first second etc. If you see what I mean. Zero to 29 is 30 frames though (if you count the zero). If you are counting how many seconds have passed, than you want 0 to 30 (which means you set up 31, but zero would not be counted).

NeilRoy
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My Gen 8 model looks like he's made of steel! All metallic gray. How do I get him some skin? Currently, I use him for my American Indian paintings so I'd prefer him to have Red skin. I'm also having trouble with his eyelashes. How do I get rid of them. Yes, I'm quite the novice!

MAC-wsfz
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Thanks again! It would be amazing if we can see what are we going to learn in the beginning of the video :D. English it is not my first languaje :V

donvalette
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