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Licid MtG monster lore (D&D)
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Licid
Medium aberration, neutral evil
Armor Class 12 (natural armor)
Hit Points 52 (8d8 + 16)
Speed 30 ft., jump 200 ft.
STR 14 (+2)
DEX 12 (+1)
CON 14 (+2)
INT 10 (+0)
WIS 10 (+0)
CHA 8 (-1)
Skills Stealth +3
Senses darkvision 60 ft., passive Perception 10
Languages understands Common but can't speak
Challenge 3 (700 XP)
Innate Spellcasting. The Licid can cast dominate person at will, targeting creatures it is currently bonded with. The save DC is 12.
Meld with Host. As a bonus action, the Licid can attempt to bond with a willing or incapacitated humanoid it can touch. The Licid sinks its legs into the host's body, melding with it. While bonded, the Licid gains the following benefits:
It can use the host's physical abilities, replacing its own Strength, Dexterity, and Constitution scores with those of the host.
The Licid and its host share a telepathic bond, allowing them to communicate silently.
The Licid can cast spells and use any class features possessed by the host.
The host retains control of its mind but may find its emotions influenced by the Licid.
Unbond. As a bonus action, the Licid can disengage from its host. The separation is painless, causing no harm to either creature.
Egg Layer. The Licid reproduces asexually, laying eggs that hatch into juvenile Licids. The Licid can produce one egg every 30 days.
Leap. The Licid can perform a powerful leap, covering up to 200 feet horizontally or 50 feet vertically. This can be done as part of its movement.
Pheromone Detection. The Licid can detect the presence of other Licids within 100 feet through the detection of pheromones. This ability allows them to sense the proximity and general direction of other Licids.
Become a Member:
Join the Discord community:
AJ's Linktree:
#AJPickett #Dungeons&Dragons #MtG #monsterlore
Licid
Medium aberration, neutral evil
Armor Class 12 (natural armor)
Hit Points 52 (8d8 + 16)
Speed 30 ft., jump 200 ft.
STR 14 (+2)
DEX 12 (+1)
CON 14 (+2)
INT 10 (+0)
WIS 10 (+0)
CHA 8 (-1)
Skills Stealth +3
Senses darkvision 60 ft., passive Perception 10
Languages understands Common but can't speak
Challenge 3 (700 XP)
Innate Spellcasting. The Licid can cast dominate person at will, targeting creatures it is currently bonded with. The save DC is 12.
Meld with Host. As a bonus action, the Licid can attempt to bond with a willing or incapacitated humanoid it can touch. The Licid sinks its legs into the host's body, melding with it. While bonded, the Licid gains the following benefits:
It can use the host's physical abilities, replacing its own Strength, Dexterity, and Constitution scores with those of the host.
The Licid and its host share a telepathic bond, allowing them to communicate silently.
The Licid can cast spells and use any class features possessed by the host.
The host retains control of its mind but may find its emotions influenced by the Licid.
Unbond. As a bonus action, the Licid can disengage from its host. The separation is painless, causing no harm to either creature.
Egg Layer. The Licid reproduces asexually, laying eggs that hatch into juvenile Licids. The Licid can produce one egg every 30 days.
Leap. The Licid can perform a powerful leap, covering up to 200 feet horizontally or 50 feet vertically. This can be done as part of its movement.
Pheromone Detection. The Licid can detect the presence of other Licids within 100 feet through the detection of pheromones. This ability allows them to sense the proximity and general direction of other Licids.
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