Command Pattern in Unity, Part 1: Overview

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Introducing the concept of the command pattern, a way to treat actions or functions in your game like objects that can be logged, serialized, replayed and undone.

Complete code will be released at the end of the series on GitHub, or become a Patreon supporter for instant access.

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Among many tutorials on Command Pattern, this is an excellent one! Thanks!

efthymiougiorgos
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I wish all tutorials on youtube were explained with charts and stuff like this, it makes learning much easier.

marularch
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Do... Not.... You're awesome, and you can't get these types of videos anywhere else; I really need to stop being so tight and become a patreon at some point.

lhorbrum
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Dude! This is exactly what I need for a game mechanic I want to implement!

TheBcoolGuy
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Nice, looking forward to the next part!

hidsgi-games
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Hello, awesome video, like always ;). I love your work. Keep doing this, please.
Also, could you make a serie about how to use DOTS on Unity?
Thank you

erwantlg
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thanks man, i always disable ad block when watching your vids.

yaykaboom
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Dude you have helped me soooo much thank you! I do have a request though. I was wondering if you could do a series on MMO with PUN server please!

ravens_shadow
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Hey man please turn auto subtitles on!!

scarlindo
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what the fuck do you mean by the "state" of that call, be more specific use examples please.

BobrLovr
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