Geospatial Distancing | Gamers & GIS Analysts Unite!

preview_player
Показать описание
This was such a fun episode - this week we were joined by Stuart Blundell (Presagis), Megan Gallagher (L3Harris Geospatial), and Daniel Platt (L3Harris) to talk about video game engine technology (like Unity and Unreal Engine) and how it can - and is - being fused together with remote sensing data to create realistic 3D modeling and visual simulation environments.

In this episode we talked about:
- The new generation of analysts entering the remote sensing industry primed to use game engine technology
- Innovation and evolving the geospatial tradecraft through the use of this accessible technology
- The challenges of using real-world data sources with game engine technology
- Potential use cases for game engine technology in construction, defense, urban planning, and environmental planning markets

Рекомендации по теме